// Use this for initialization void Awake() { myRBD2D = GetComponentInChildren <Rigidbody2D> (); myPCD = GetComponentInChildren <PlayerCollisionDetector> (); gManager = FindObjectOfType <GameManager> (); SoundM = FindObjectOfType <SoundManager> (); glowScales = new Vector3[glows.Length]; for (int i = 0; i < glows.Length; i++) { glowScales [i] = new Vector3(glows [i].transform.localScale.x, glows [i].transform.localScale.y, glows [i].transform.localScale.z); } base.Awake(); //Debug.Log ("Start called"); gravity = 1; oldscale = scaleMultiplier / rigidbody.position.y; if (keys == null) { IDictionary <string, KeyCode> defaultKeys = new Dictionary <string, KeyCode> (); defaultKeys.Add("left", KeyCode.A); defaultKeys.Add("right", KeyCode.D); defaultKeys.Add("gravityChange", KeyCode.S); defaultKeys.Add("shoot", KeyCode.W); //setKeys (defaultKeys); } }
void IAmBumpKing(PlayerCollisionDetector HisPCD, Vector2 myVelocity, Collision2D coll) { HisPCD.BumpAway(myVelocity); SelfBump(myVelocity); Vector2 contactPoint = coll.contacts[0].point; MakeBumpEffect(contactPoint); }
void Start() { anim = GetComponent <Animator> (); collisionDetector = GetComponent <PlayerCollisionDetector> (); // This considers that the lanes are equally far apart changeLaneTime = (lanes[1].position.x - lanes[0].position.x) / lateralSpeed; }
// Use this for initialization void OnCollisionEnter2D(Collision2D coll) { if (coll.gameObject.tag == "Player") { PlayerCollisionDetector HisPCD = coll.gameObject.GetComponent <PlayerCollisionDetector>(); Vector2 myVelocity = prevVelocity; if (HisPCD != null) { Vector2 hisVelocity = HisPCD.PrevVelocity; Rigidbody2D hisRbd = coll.rigidbody; //Debug.Log("his velocity "+hisVelocity + " my velocity "+ myVelocity); if (myVelocity.magnitude >= hisVelocity.magnitude) { //Debug.Log("My speed was: "+myVelocity.magnitude); if (IsMaxSpeedKiller) { if (myVelocity.magnitude >= MaxPlayerSpeed) { if (hisVelocity.magnitude >= MaxPlayerSpeed) { MaxSpeedBump(HisPCD, myVelocity, coll); Debug.Log("Max Speed Collision"); } else { MakeBumpEffect(coll.contacts[0].point); LocalPlayerController hisLCP = coll.gameObject.GetComponentInParent <LocalPlayerController>(); if (hisLCP.hasShield) { hisLCP.DisableShield(); } else { hisLCP.DestroyObject(); } Debug.Log("P1 At Max speed only"); } } } else { IAmBumpKing(HisPCD, myVelocity, coll); } //hisRbd.ad } } } }
protected override void Reset() { base.Reset(); m_collisionDetector = GetComponent <PlayerCollisionDetector>(); }