// Use this for initialization void Start() { timeElapsed = transform.Find("TimeElapsedText").GetComponent <TextMeshProUGUI>(); scale = transform.Find("ScaleText").GetComponent <TextMeshProUGUI>(); score = transform.Find("ScoreText").GetComponent <TextMeshProUGUI>(); defeated = transform.Find("EnemiesDefeatedText").GetComponent <TextMeshProUGUI>(); accuracy = transform.Find("AccuracyText").GetComponent <TextMeshProUGUI>(); misspellings = transform.Find("MisspelledNotesText").GetComponent <TextMeshProUGUI>(); scale.text = Scale.Name; timeElapsed.text = "Duration of the game: " + GetTimeDurationString(); score.text = "Score: " + PlayerCloud.score; defeated.text = "Defeated enemies: " + PlayerCloud.enemies_defeated; accuracy.text = "Accuracy: " + Mathf.Round(PlayerCloud.GetAccuracy() * 100f) + "%"; misspellings.text = "Misspellings: " + PlayerCloud.misspellings; }
public void Back() { PlayerCloud.Restart(); SceneManager.LoadScene(1); }
public void SetCloud(PlayerCloud Cloud) { cloud = Cloud; }