예제 #1
0
    public override void Update()
    {
        base.Update();

        if (Input.GetButtonDown(button) && useTimer.canUse && !clone && !player.targetting)
        {
            player.targetting = true;
        }

        if (Input.GetButtonUp(button) && !clone && player.targetting && useTimer.Use)
        {
            clone = Instantiate(clonePrefab, transform.position + (Vector3)aim.normalized, Quaternion.identity).GetComponent <PlayerClone>();

            clone.Invoke("Die", duration);
            clone.side = player.side;
            clone.rigidbody.velocity = aim.normalized * speed;

            player.targetting = false;
        }

        if (Input.GetButton(button) && player.targetting)
        {
            Vector3 v = new Vector2(Input.GetAxis("Horizontal"), Input.GetAxis("Vertical"));
            if (v.magnitude > 0.8f)
            {
                aim = v;
                player.reticle.transform.localPosition = (Vector3)aim.normalized * reticleDist + Vector3.back * 2;
                player.side = aim.x > 0;
            }
        }
    }
예제 #2
0
 public void RemovePlayerClone(PlayerClone clone)
 {
     for (int i = 0; i < playerClones.Count; i++)
     {
         if (playerClones[i] == clone)
         {
             playerClones.RemoveAt(i);
             return;
         }
     }
 }
예제 #3
0
파일: Enemy.cs 프로젝트: vcmiller/vladimir
    bool FindTarget()
    {
        if (!target || Controller.inst.currentSave.upgrades[Upgrade.fissionDecoy])
        {
            if (Controller.inst.currentSave.upgrades[Upgrade.fissionDecoy])
            {
                PlayerClone decoy = FindObjectOfType <PlayerClone>();
                if (decoy && InView(decoy.transform))
                {
                    target = decoy.transform;
                }
            }

            if (!target)
            {
                target = FindObjectOfType <Player>().transform;
            }
        }

        return(target);
    }
예제 #4
0
 public void AddPlayerClone(PlayerClone playerClone)
 {
     playerClones.Add(playerClone);
 }