void Start() { MovementModifier = GetComponentInParent <PlayerMovementModifier>(); sensor = GetComponentInChildren <CollisionSensorScript>(); ClipManager = GetComponent <PlayerClipManager>(); paused = false; }
/// <summary> /// Start is called on the frame when a script is enabled just before /// any of the Update methods is called the first time. /// </summary> void Start() { if (this == player) { playerTransform = player.transform; hpManager = player.GetComponentInChildren <PlayerHealthManager>(); physics = player.GetComponentInChildren <PlayerPhysics>(); movementModifier = player.GetComponentInChildren <PlayerMovementModifier>(); clipManager = player.GetComponentInChildren <PlayerClipManager>(); graphicsManager = player.GetComponentInChildren <PlayerGraphicsManager>(); playerController = player.GetComponentInChildren <PlayerControllerScript>(); playerAudio = player.GetComponentInChildren <PlayerAudioSource>(); } }