public void RetrievePlayerData(ref PlayerClass.ClassType classType, ref int level, ref Player.AppliedAttributes appliedAttributes, ref Inventory inventory, ref Equipment equipment, ref Inventory sharedInventory) { }
public void SaveAllPlayerData(string username, string characterName, PlayerClass.ClassType classType, int level, Player.AppliedAttributes appliedAttributes, Inventory inventory, Equipment equipment, Inventory sharedInventory) { }