public void StartNewGame(Point firstCirclePoint) { Score = 0; PlayerCircles.Clear(); AddCircle(new Circle(firstCirclePoint)); Score += Math.Pow(PlayerCircles[0].Radius, 2); }
private void AddCircle(Circle circle) { circle.OnCircleEaten += OnCircleEaten; circle.OnCircleAte += OnCircleAte; PlayerCircles.Add(circle); }