// called when client is started, aka the player is spawned -> initialize stuff // NOTE: this is that function that is called not just on the client public override void OnStartClient() { // get the settings (since the StartupManager object also contains the NetworkManager, // we can be sure it's there StartupManager myManager = FindObjectOfType<StartupManager>(); settings = myManager.settings; // set initial and current health initialHealth = currentHealth = settings.health; isJumping = false; hasRangeWeapon = false; isGrabbing = false; usingWeapon = false; // get WeaponController weaponController = GetComponent<WeaponController>(); weaponController.Initialize(weaponAnchor, myManager.GetWeaponObjectPool()); if( rayCastObject == null ) { Debug.Log("SimpleCharacterController: OnStartClient: Can't do ray cast; disabling jumping..."); } // initialize controls actions = PlayerActions.CreateWithDefaultBindings(); // TODO check what PlayerPrefs do exactly (prolly control scheme bs) }