// Start is called before the first frame update void Start() { textRef.enabled = false; playerContRef = PlayerCharacterController.request(); paintContRef = PaintController.request(); playerContRef.endGame.AddListener(runEnded); }
// Start is called before the first frame update void Start() { characterContRef = PlayerCharacterController.request(); rb = gameObject.GetComponent <Rigidbody>(); previousConstraints = rb.constraints; animRef = gameObject.GetComponent <Animator>(); respawnRef = gameObject.GetComponent <RespawnSystem>(); }
// Start is called before the first frame update void Start() { playerRef = PlayerCharacterController.request(); animRef = gameObject.GetComponent <AnimationController>(); playerRef.startGame.AddListener(gameStarted); targetPos = GameObject.FindGameObjectWithTag("FinishLine").transform.position; targetPos.x = gameObject.transform.position.x; navMeshRef = gameObject.GetComponent <NavMeshAgent>(); rb = gameObject.GetComponent <Rigidbody>(); }
// Start is called before the first frame update void Start() { respawnPoint = gameObject.transform.position; characterContRef = PlayerCharacterController.request(); animRef = gameObject.GetComponent <AnimationController>(); if (gameObject.CompareTag("AI")) { aiControllerRef = gameObject.GetComponent <AICharacterController>(); } else { deathCam.Follow = null; } }
// Start is called before the first frame update void Start() { rb = gameObject.GetComponent <Rigidbody>(); collider = gameObject.GetComponent <Collider>(); characterContRef = PlayerCharacterController.request(); animRef = gameObject.GetComponent <Animator>(); Transform[] trans = gameObject.GetComponentsInChildren <Transform>(); foreach (Transform t in trans) { if (t.CompareTag("PelvisBone")) { pelvis = t.gameObject; } } if (gameObject.CompareTag("AI")) { navMeshRef = gameObject.GetComponent <NavMeshAgent>(); aiControllerRef = gameObject.GetComponent <AICharacterController>(); } deActivateRagdoll(); }