public static PlayerCardCollection Instance() { if (!playerCardCollection) { playerCardCollection = FindObjectOfType <PlayerCardCollection>(); } return(playerCardCollection); }
private void displayPlayerCardCollection() { foreach (GameObject cardGO in PlayerCardCollection.Instance().cardCollection) { GameObject go = Instantiate(PrefabDictionary.Instance().cardBase, Vector3.zero, Quaternion.Euler(collectionHolder.transform.rotation.eulerAngles + new Vector3(90, 0, 0)), collectionHolder.transform); go.AddComponent <PreadventureCardSelector>(); BaseCard card = go.GetComponent <BaseCard>(); //Instantiate(PrefabDictionary.Instance().inDeckOverlay, go.transform); card.loadCardDetails(cardGO); collectionCards.Add(go); } }
public void rankUpPreviewCard() { CardProgress prog = PlayerCardProgress.Instance().cards[currentPreviewedCard.GetComponent <CardDetails>().cardName]; switch (prog.progress) { case CardProgression.Unlearned: { prog.progress = CardProgression.Trained; PlayerCardCollection.Instance().cardCollection.Add(prog.card); break; } case CardProgression.Trained: { prog.progress = CardProgression.Adept; PlayerCardCollection.Instance().cardCollection.Add(prog.card); break; } case CardProgression.Adept: { prog.progress = CardProgression.Proficient; break; } case CardProgression.Proficient: { prog.progress = CardProgression.Mastered; PlayerCardCollection.Instance().cardCollection.Add(prog.card); break; } case CardProgression.Mastered: { prog.progress = CardProgression.Perfected; break; } } prog.expPoints = 0; loadCardProgress(); previewCard(prog.card); }