public void PickUpItem(GameObject item) { FMOD_StudioSystem.instance.PlayOneShot("event:/player/weaponEquip02", transform.position, PlayerPrefs.GetFloat("MasterVolume") / 6f); GameObject temp = (GameObject)Instantiate(item, Vector3.zero, Quaternion.identity); temp.transform.parent = playerInventoryRef.transform; temp.transform.localPosition = Vector3.zero; if (inventory.Count < 10 && (temp.GetComponent <Weapon>() != null || temp.GetComponent <Hack>() != null)) { inventory.Add(temp.GetComponent <Item>()); } else if (inventory.Capacity < 11) { inventory.Capacity = 11; inventory[10] = temp.GetComponent <Item>(); } else { inventory.Add(temp.GetComponent <Item>()); } if (temp.GetComponent <Hack>() == null) { temp.SetActive(false); } else { temp.SetActive(true); } PlayerCanvas.UpdateInventory(); if (item.GetComponent <Armor>() != null) { EquipArmor(temp); } if (activeWeapon == null && item.GetComponent <Weapon>() != null) { SetActiveItem(0); } if (activeHack == null && item.GetComponent <Hack>() != null) { SetActiveItem(1); } ActionEventInvoker.primaryInvoker.invokeAction(new PlayerAction(temp.GetComponent <Item> ().getDirectObject(), ActionType.PICKED_UP_OBJECT)); }
void Start() { weaponRef = GameObject.Find("PlayerWeaponObj"); if (PersistentInfo.playerName != null && !PersistentInfo.playerName.Equals("")) { if (PersistentInfo.playerName.Contains("\n")) { PersistentInfo.playerName = PersistentInfo.playerName.Substring(0, PersistentInfo.playerName.Length - 1); } this.name = PersistentInfo.playerName; } else if (PersistentInfo.saveFile > 0 && !MasterDriver.bossLevel) { MasterDriver.Instance.loadGame = true; } levelUpParticles = GameObject.Find("LevelUpParticles").GetComponent <ParticleSystem>(); //Need to figure out a better way to load the hitinfo prefab hitInfo = Resources.Load <GameObject>("Info/HitInfo"); //setting initial integrity and rma values integrity = maxIntegrity; rma = maxrma; //initializing the references to the player inventory, armor points, and weaponhand playerInventoryRef = GameObject.Find("PlayerInventory"); playerPos = transform; bytesToNextVersion = ((int.Parse(version.Split('.')[0])) * 10 + (int.Parse(version.Split('.')[1])) * 50) * levelUpSpeedScale; //setting up inventory inventory = new List <Item>(); if (weaponRef.transform.childCount != 0) { inventory.Add(weaponRef.transform.GetChild(0).GetComponent <Item>()); } for (int i = 0; i < playerInventoryRef.transform.childCount; i++) { inventory.Add(playerInventoryRef.transform.GetChild(i).GetComponent <Item>()); } //setting up playerarmor playerArmor = new GameObject[4]; leftUpLegRef = transform.Find("Character1_Reference/Character1_Hips/Character1_LeftUpLeg").GetComponent <Transform>(); rightUpLegRef = transform.Find("Character1_Reference/Character1_Hips/Character1_RightUpLeg").GetComponent <Transform>(); leftLegRef = transform.Find("Character1_Reference/Character1_Hips/Character1_LeftUpLeg/Character1_LeftLeg").GetComponent <Transform>(); rightLegRef = transform.Find("Character1_Reference/Character1_Hips/Character1_RightUpLeg/Character1_RightLeg").GetComponent <Transform>(); leftFootRef = transform.Find("Character1_Reference/Character1_Hips/Character1_LeftUpLeg/Character1_LeftLeg/Character1_LeftFoot").GetComponent <Transform>(); rightFootRef = transform.Find("Character1_Reference/Character1_Hips/Character1_RightUpLeg/Character1_RightLeg/Character1_RightFoot").GetComponent <Transform>(); spineRef = transform.Find("Character1_Reference/Character1_Hips/Character1_Spine").GetComponent <Transform>(); leftShoulderRef = transform.Find("Character1_Reference/Character1_Hips/Character1_Spine/Character1_Spine1/Character1_LeftShoulder").GetComponent <Transform>(); rightShoulderRef = transform.Find("Character1_Reference/Character1_Hips/Character1_Spine/Character1_Spine1/Character1_RightShoulder").GetComponent <Transform>(); leftArmRef = transform.Find("Character1_Reference/Character1_Hips/Character1_Spine/Character1_Spine1/Character1_LeftShoulder/Character1_LeftArm").GetComponent <Transform>(); leftForearmRef = transform.Find("Character1_Reference/Character1_Hips/Character1_Spine/Character1_Spine1/Character1_LeftShoulder/Character1_LeftArm/Character1_LeftForeArm").GetComponent <Transform>(); leftHandRef = transform.Find("Character1_Reference/Character1_Hips/Character1_Spine/Character1_Spine1/Character1_LeftShoulder/Character1_LeftArm/Character1_LeftForeArm/Character1_LeftHand").GetComponent <Transform>(); rightArmRef = transform.Find("Character1_Reference/Character1_Hips/Character1_Spine/Character1_Spine1/Character1_RightShoulder/Character1_RightArm").GetComponent <Transform>(); rightForearmRef = transform.Find("Character1_Reference/Character1_Hips/Character1_Spine/Character1_Spine1/Character1_RightShoulder/Character1_RightArm/Character1_RightForeArm").GetComponent <Transform>(); rightHandRef = transform.Find("Character1_Reference/Character1_Hips/Character1_Spine/Character1_Spine1/Character1_RightShoulder/Character1_RightArm/Character1_RightForeArm/Character1_RightHand").GetComponent <Transform>(); headRef = transform.Find("Character1_Reference/Character1_Hips/Character1_Spine/Character1_Spine1/Character1_Neck/Character1_Head").GetComponent <Transform>(); //setting up initial weapon and hack (not the best way to do this since //it requires that the first item in the inventory prefab needs to be a hack if (inventory.Count > 1) { activeWeapon = (Weapon)inventory[0]; activeHack = (Hack)inventory[1]; SetActiveItem(0); SetActiveItem(1); } if (!Application.loadedLevel.Equals("KartikTesting")) { respawnLoc = transform.position; } //sets up quickaccessitems and makes the canvas update the inventory ui PlayerCanvas.UpdateInventory(); // Debug.LogError(GetName()); }