// Use this for initialization
    void Start()
    {
        playerBussinessManager = GameObject.FindGameObjectWithTag("PlayerBussinessManager").GetComponent <PlayerBussinessManager> ();

        for (int i = 0; i < playerBussinessManager.players.Count; i++)
        {
            playerEntry = (GameObject)Instantiate(playerEntryObj);
            playerEntry.gameObject.transform.SetParent(gameObject.transform);
            entries.Add(playerEntry.GetComponent <PlayerEntry>());
        }
    }
예제 #2
0
 // Use this for initialization
 void Start()
 {
     gameOverButtonBG.GetComponent <Image> ().color = Color.clear;
     playerBussinessManager = GameObject.FindGameObjectWithTag("PlayerBussinessManager").GetComponent <PlayerBussinessManager> ();
 }