// Use this for initialization void Start() { playerBussinessManager = GameObject.FindGameObjectWithTag("PlayerBussinessManager").GetComponent <PlayerBussinessManager> (); for (int i = 0; i < playerBussinessManager.players.Count; i++) { playerEntry = (GameObject)Instantiate(playerEntryObj); playerEntry.gameObject.transform.SetParent(gameObject.transform); entries.Add(playerEntry.GetComponent <PlayerEntry>()); } }
// Use this for initialization void Start() { gameOverButtonBG.GetComponent <Image> ().color = Color.clear; playerBussinessManager = GameObject.FindGameObjectWithTag("PlayerBussinessManager").GetComponent <PlayerBussinessManager> (); }