private static bool Load(Dictionary <int, FightSpiritTemplateInfo> consortiaLevel) { using (PlayerBussiness playerBussiness = new PlayerBussiness()) { foreach (FightSpiritTemplateInfo spiritTemplateInfo in playerBussiness.GetAllFightSpiritTemplate()) { if (!consortiaLevel.ContainsKey(spiritTemplateInfo.ID)) { consortiaLevel.Add(spiritTemplateInfo.ID, spiritTemplateInfo); } } } return(true); }
private static bool Load(Dictionary <int, FightSpiritTemplateInfo> consortiaLevel) { using (PlayerBussiness playerBussiness = new PlayerBussiness()) { FightSpiritTemplateInfo[] allFightSpiritTemplate = playerBussiness.GetAllFightSpiritTemplate(); FightSpiritTemplateInfo[] array = allFightSpiritTemplate; for (int i = 0; i < array.Length; i++) { FightSpiritTemplateInfo fightSpiritTemplateInfo = array[i]; if (!consortiaLevel.ContainsKey(fightSpiritTemplateInfo.ID)) { consortiaLevel.Add(fightSpiritTemplateInfo.ID, fightSpiritTemplateInfo); } } } return(true); }