public override ICharactor_New CreatePlayer(string assetname, int lv) { var theParam = new PlayerBuildParam(); theParam.NewCharactor = new Player_New(); theParam.Lv = lv; theParam.AssetName = assetname; var playerBuilder = new PlayerBuilder(); playerBuilder.SetBuildParam(theParam); charactorBuildSystem.Construct(playerBuilder); return(theParam.NewCharactor); }