void Awake() { rendererComp = GetComponent <Renderer>(); player = FindObjectOfType <PlayerBouncingObject>(); hudLayerController = FindObjectOfType <HUDLayerController>(); }
// Called before start private void Awake() { player = FindObjectOfType <PlayerBouncingObject>(); }
void Awake() { player = FindObjectOfType <PlayerBouncingObject>(); hudLayerController = FindObjectOfType <HUDLayerController>(); }
void Awake() { player = FindObjectOfType <PlayerBouncingObject>(); musicPlayer = FindObjectOfType <MusicPlayer>(); }