void OnTriggerExit2D(Collider2D collisionInfo) { //Debug.LogWarning(" OnTriggerExit2D: " + collisionInfo.gameObject.tag); if (collisionInfo.gameObject.tag == "Player") { playerBee = null; } }
void OnTriggerEnter2D(Collider2D collisionInfo) { //Debug.LogWarning(" OnTriggerEnter2D: " + collisionInfo.gameObject.tag); if (collisionInfo.gameObject.tag == "Player") { playerBee = collisionInfo.gameObject.GetComponent <PlayerBee> (); } }
void OnTriggerExit2D(Collider2D collisionInfo) { Debug.LogWarning(" OnTriggerExit2D: " + collisionInfo.gameObject.tag); if (collisionInfo.gameObject.tag == "Player") { playerBee = collisionInfo.gameObject.GetComponent <PlayerBee> (); playerBee.IsSlowed = false; } }
void OnTriggerEnter2D(Collider2D collisionInfo) { Debug.LogWarning(" OnTriggerEnter2D: " + collisionInfo.gameObject.tag); if (collisionInfo.gameObject.tag == "Player") { playerBee = collisionInfo.gameObject.GetComponent <PlayerBee> (); playerBee.IsSlowed = true; PlayChompSound(); } }