예제 #1
0
    void OnTriggerExit2D(Collider2D collisionInfo)
    {
        //Debug.LogWarning(" OnTriggerExit2D:  " + collisionInfo.gameObject.tag);

        if (collisionInfo.gameObject.tag == "Player")
        {
            playerBee = null;
        }
    }
예제 #2
0
    void OnTriggerEnter2D(Collider2D collisionInfo)
    {
        //Debug.LogWarning(" OnTriggerEnter2D:  " + collisionInfo.gameObject.tag);

        if (collisionInfo.gameObject.tag == "Player")
        {
            playerBee = collisionInfo.gameObject.GetComponent <PlayerBee> ();
        }
    }
예제 #3
0
    void OnTriggerExit2D(Collider2D collisionInfo)
    {
        Debug.LogWarning(" OnTriggerExit2D:  " + collisionInfo.gameObject.tag);

        if (collisionInfo.gameObject.tag == "Player")
        {
            playerBee          = collisionInfo.gameObject.GetComponent <PlayerBee> ();
            playerBee.IsSlowed = false;
        }
    }
예제 #4
0
    void OnTriggerEnter2D(Collider2D collisionInfo)
    {
        Debug.LogWarning(" OnTriggerEnter2D:  " + collisionInfo.gameObject.tag);

        if (collisionInfo.gameObject.tag == "Player")
        {
            playerBee          = collisionInfo.gameObject.GetComponent <PlayerBee> ();
            playerBee.IsSlowed = true;

            PlayChompSound();
        }
    }