private void ConvertStateIfNeed(PlayerBase.State arg_playerState, IPhantomState arg_phantomState) { if (IsSameState(arg_playerState, m_phantom.GetCurrentState())) { return; } m_phantom.StateTransition(arg_phantomState); }
private bool IsSameState(PlayerBase.State arg_a, PlayerBase.State arg_b) { return(arg_a == arg_b); }