예제 #1
0
 private void Start()
 {
     isShopOpenedClosed = true;
     PlayerBackPack.GetComponent <SkinnedMeshRenderer>().sharedMesh = backPacks[saveSystem.localButtonCounter];
     shopBackPackShower.GetComponent <MeshFilter>().mesh            = backPacks[saveSystem.localButtonCounter];
 }
예제 #2
0
 public void EquipBackPack()
 {
     PlayerBackPack.GetComponent <SkinnedMeshRenderer>().sharedMesh = backPacks[saveSystem.localButtonCounter];
     saveSystem.SaveShopData();
 }