// Use this for initialization void Start() { thisRigidbody = GetComponent <Rigidbody2D>(); levelManager = GameObject.Find("Manager").GetComponent <LevelManager>(); damageLowerBound = (int)(damageLowerBound * (levelManager.floorNumber)); damageUpperBound = (int)(damageUpperBound * (levelManager.floorNumber)); audioManager = GameObject.Find("Player").GetComponent <PlayerAudioManager>(); audioManager.arrowLooseAudio(); }