// Use this for initialization void Start() { healthUI = GameObject.FindGameObjectWithTag("HealthText"); healthText = healthUI.GetComponent <Text>(); healthText.text = "Health: " + health; playerAudio = GetComponent <PlayerAudio>(); }
// Use this for initialization private void Awake() { environment = GameObject.FindWithTag("Environment"); tilemap = environment.GetComponentInChildren <Tilemap>(); playerCharging = GetComponent <PlayerCharging>(); playerAudio = GetComponent <PlayerAudio>(); }
// Start is called before the first frame update void Start() { playerAudio = FindObjectOfType <PlayerAudio>(); playerAudio.requestMalacodaClip(); fire = gameObject.GetComponentInChildren <ParticleSystem>(); }
private void OnTriggerEnter2D(Collider2D collision) { PlayerHealth playerHealth = collision.gameObject.GetComponent <PlayerHealth>(); if (playerHealth != null) { if (ScoreManager.instance != null) { ScoreManager.instance.AddScore(scoreToAdd); } if (UIManager.instance != null) { UIManager.instance.GetUIAnimation().TriggerEnergyCollectedAnim(); } playerHealth.AddEnergy(energyToAdd); // Get The Player Audio Reference To Trigger The Restored Sound Effect. PlayerAudio playerAudio = playerHealth.gameObject.GetComponent <PlayerAudio>(); playerAudio.TriggerSoundEffect(playerAudio.healthSource, playerAudio.restoreClip); Instantiate(Resources.Load("Particles/Collectable Collected"), transform.position, transform.rotation, null); Destroy(this.gameObject); } }
private Vector3 playerUpOrientation; // modified by the player orientation function private void Awake() { playerUpOrientation = Vector3.up; animatorBlendVariable = 0; playerSprite = gameObject.transform.GetChild(0).gameObject; ceilingCheck = gameObject.transform.Find("CeilingCheck").gameObject; groundCheck = gameObject.transform.Find("GroundCheck").gameObject; //animator = GetComponent<Animator>(); playerState = PlayerStates.idle; //Setting the blocks to false to allow inputs horizontalInputBlock = false; verticalInputBlock = false; //Setting the jump button variables jumpButtonPresssed = false; jumpButtonReleased = true; playerAudio = GetComponent <PlayerAudio>(); playerAudioSource = GetComponent <AudioSource>(); currentJumpDirection = Vector3.up; }
void Awake() { rigidBody = GetComponent <Rigidbody>(); playerAudio = GetComponent <PlayerAudio>(); playerAttack = GetComponent <PlayerAttack>(); playerStat = GetComponent <PlayerStats>(); }
// Start is called before the first frame update void Start() { isDead = false; rig = GetComponent <Rigidbody2D>(); playerAudio = GetComponent <PlayerAudio>(); vida = GetComponent <PlayerVidaHud>(); }
public void LoadPlayer() { var player = LoadAndInstaniate(Path.PLAYER_PREFAB, _parentManager.GetParnetTrans(ParentName.PlayerRoot)); player.AddComponent <IgnorForce>(); player.AddComponent <PlayerCollider>(); IView view = player.AddComponent <PlayerView>(); IPlayerBehaviour behaviour = new PlayerBehaviour(player.transform, ModelManager.Single.PlayerData); IPlayerAni ani = null; IPlayerAudio audio = new PlayerAudio(player.GetComponentInChildren <AudioSource>()); Animator animator = player.GetComponent <Animator>(); if (animator == null) { Debug.LogError("玩家预制上为发现动画组件"); } else { ani = new PlayerAni(animator, new CustomAniEventManager(animator)); } var entity = Contexts.sharedInstance.game.CreateEntity(); entity.AddGamePlayer(view, behaviour, ani, audio); entity.AddGamePlayerAniState(PlayerAniIndex.IDLE); view.Init(Contexts.sharedInstance, entity); LoadTrails(player.transform, animator); }
private void Start() { _playerAudio = GetComponentInChildren <PlayerAudio>(); _rigidbody = GetComponent <Rigidbody>(); _aim = FindObjectOfType <AimCursor>(); _playerAnimator = GetComponentInChildren <PlayerAnimatorController>(); }
//private float vignetteInit = 0f; private void Awake() { playerAudio = GetComponent <PlayerAudio>(); //postProcessing = FindObjectOfType<Volume>().GetComponent<Animator>(); volume = FindObjectOfType <Volume>(); if (volume.profile.TryGet <LensDistortion>(out var lens)) { distortion = lens; } if (volume.profile.TryGet <ColorAdjustments>(out var postColors)) { colors = postColors; } if (volume.profile.TryGet <ChromaticAberration>(out var chrom)) { chromatic = chrom; chromaticInit = chrom.intensity.value; } /* * if (volume.profile.TryGet<Vignette>(out var vin)) * { * vignette = vin; * vignetteInit = vin.intensity.value; * }*/ }
void Awake() { audios = GetComponent <PlayerAudio>(); unarmed = gameObject.transform.Find(WeaponManager.Instance.WeaponPath() + "Unarmed"); sword = gameObject.transform.Find(WeaponManager.Instance.WeaponPath() + "Sword"); heavySword = gameObject.transform.Find(WeaponManager.Instance.WeaponPath() + "Sickle"); bloodPotion = gameObject.transform.Find("M_ROOT/M_CENTER/BODY1/BODY2/R_CBONE/R_ARM1/R_ARM2/R_Hand/BloodPotion"); bloodPotion.gameObject.SetActive(false); specialAttackParticle = gameObject.transform.Find("SpecialAttackArea/HitFX_Lightning/LightningMain").GetComponent <ParticleSystem>(); WeaponManager.Instance.weaponList.Add(unarmed.gameObject); WeaponManager.Instance.weaponList.Add(sword.gameObject); WeaponManager.Instance.weaponList.Add(heavySword.gameObject); foreach (var pair in WeaponManager.Instance.weaponList) { pair.AddComponent <WeaponHit>(); pair.SetActive(false); } PlayerAnimationManager.Instance.GetAnimation("Unarmed"); WeaponManager.Instance.weaponList[0].SetActive(true); }
void Start() { this.m_Animator = this.GetComponent <Animator> (); this.m_Player = this.GetComponent <Player> (); this.m_SpellClassToFire = this.GetComponent <PlayerInventory> ().m_ActiveSpellClass; this.m_playerAudio = this.GetComponent <PlayerAudio> (); }
protected virtual void Awake() { rigbod = GetComponent <Rigidbody>(); playerAudio = GetComponent <PlayerAudio>(); is_secondary_moving = false; stunned = false; death_status = false; attacking = false; current_jump_cool_down = jump_cool_down; last_keypress = InputType.No_Press; stunned_counter = stunned_wait_timer; animator = GetComponentInChildren <Animator>(); animator_2d = transform.GetChild(1).GetComponent <Animator>(); child = this.transform.GetChild(0).gameObject; player_camera = Camera.main; retical = new GameObject("Reticle_" + this.gameObject.name); retical.transform.parent = transform; canvas = GameObject.Find("/SceneManagement/Canvas").GetComponent <Canvas>(); ui_retical = Instantiate(ui_retical_prefab); ui_retical.name = "UI_Reticle_" + this.gameObject.name; ui_retical.transform.SetParent(canvas.transform, false); ui_retical.SetActive(true); player_collision = GetComponent <PlayerCollision>(); animator.SetBool("landed", true); FindAnimationTimes(); ResetAnimationState(); }
// OnStateEnter is called when a transition starts and the state machine starts to evaluate this state override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { // get the player audio script playerAudio = animator.GetComponentInParent <PlayerAudio>(); playerAudio.Footsteps.Play(); }
void Awake() { playerAudio = transform.parent.GetComponent<PlayerAudio>(); jetpackParticles = transform.FindChild("Particle Emitter").GetComponent<ParticleSystem>(); playerAnimPhotonView = GetComponent<PhotonView>(); }
// Update is called once per frame void Update() { if (Input.GetButtonDown("Use")) { if (isWater) //Check is it Water { Drink(WaterAmount, this.gameObject.GetComponent <PlayerLiveStats>()); if (PlayWaterSound == true) // Check if it includes water sound { PlayerAudio audio = Player.gameObject.GetComponent <PlayerAudio>(); audio.PlaySound(audio.waterSound); } } if (isFood) //Check is it Water { Eat(FoodAmount, Player.gameObject.GetComponent <PlayerLiveStats>()); if (PlayFoodSound == true) // Check if it includes food sound { PlayerAudio audio = Player.gameObject.GetComponent <PlayerAudio>(); audio.PlaySound(audio.foodSound); } } this.gameObject.SetActive(false); } if (Input.GetKeyDown(KeyCode.F) && !craftMaterial) { this.gameObject.SetActive(false); } }
void Awake() { playerAudio = transform.parent.GetComponent <PlayerAudio>(); jetpackParticles = transform.FindChild("Particle Emitter").GetComponent <ParticleSystem>(); playerAnimPhotonView = GetComponent <PhotonView>(); }
void Awake() { playerMovement = GetComponent <PlayerMovement>(); anim = arms.GetComponent <Animator>(); playerAudio = GetComponentInChildren <PlayerAudio>(); //player audio is child of player lookRoot = transform.GetChild(0); //look root is child of player }
private void Awake() { m_audioSource = new AudioSource[m_audioClips.Length]; if (instance == null) { instance = this; } else { Destroy(this.gameObject); return; } DontDestroyOnLoad(gameObject); for (int i = 0; i < m_audioSource.Length; i++) { m_audioSource[i] = gameObject.AddComponent <AudioSource>(); m_audioSource[i].clip = m_audioClips[i]; m_audioSource[i].playOnAwake = false; } m_audioSource[0].loop = true; m_audioSource[1].loop = true; m_audioSource[0].Play(); m_audioSource[1].Play(); }
void Start() { rb2d = GetComponent <Rigidbody2D>(); animator = this.transform.parent.gameObject.GetComponent <Animator>(); // Animator er á foreldri svo dauði geti haft "relative position" audioManager = GetComponent <PlayerAudio>(); enemyLayer = LayerMask.NameToLayer("Enemy"); playerHealth = GetComponent <PlayerHealth>(); }
private void GetReferences() { player = GetComponentInParent <Player>(); rb2d = GetComponentInParent <Rigidbody2D>(); animator = GetComponentInParent <Animator>(); playerAudio = GetComponentInParent <PlayerAudio>(); playerActionsController = GetComponentInParent <PlayerActionsController>(); }
void Start() { // Gets parent's gameObject this.Player = gameObject.transform.parent.gameObject; this.ADSR = this.Player.GetComponent <ADSRManager>(); this.playerAudio = Player.GetComponent <PlayerAudio>(); this.Body = this.Player.GetComponent <Rigidbody2D>(); }
private void Start() { player = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerController2>(); plAudio = player.GetComponentInChildren <PlayerAudio>(); normalSpeed = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerController2>().speedMov; speedReduced = normalSpeed * percentReducction; col = GetComponent <Collider2D>(); }
void Start() { audioManager = GetComponent <PlayerAudio>(); playerController = GetComponent <PlayerController>(); rb2d = GetComponent <Rigidbody2D>(); playerCollider = GetComponent <BoxCollider2D>(); playerAnimator = this.transform.parent.gameObject.GetComponent <Animator>(); // Animator er á foreldri svo dauði geti haft "relative position" }
private void Awake() { playerStats = GetComponent <PlayerStats>(); playerAudio = GetComponent <PlayerAudio>(); rigidbody = GetComponent <Rigidbody>(); playerIndex = GetComponent <PlayerStats>().playerIndex; currentAmmo = currentBullet.startAmmo; }
void Start() { orientation = GlobalConsts.Orientation.RIGHT; sword.SetSide(GlobalConsts.Orientation.RIGHT); rb = GetComponent <Rigidbody> (); setSwordActive(false); playerAudio = gameObject.GetComponent <PlayerAudio>(); }
// Start is called before the first frame update void Start() { ghostDistance = GetComponent <GhostDistance>(); targetObject = GameObject.FindGameObjectWithTag("Player"); playerAudio = targetObject.GetComponent <PlayerAudio>(); currentDistanceState = ghostDistance.Far; }
// Use this for initialization void Start() { player = GameObject.FindGameObjectWithTag("Player"); playerHealth = player.GetComponent <PlayerHealth>(); //monsterHealth = GetComponent<MonsterHealth>(); anim = GetComponent <Animator>(); agent = GetComponent <NavMeshAgent>(); playerAudio = player.GetComponent <PlayerAudio>(); }
void Awake() { floorMask = LayerMask.GetMask("Floor"); anim = GetComponent <Animator> (); playerRigidbody = GetComponent <Rigidbody> (); runCounter = runTime; playerAudio = GetComponent <PlayerAudio> (); playerHealth = GetComponent <PlayerHealth> (); }
// Use this for initialization void Start() { Player = GameObject.Find("Player"); PauseMenu = GameObject.Find("Pause Menu"); PlayerMovementScript = Player.GetComponent <PlayerMovement>(); PlayerAudioMovementScript = Player.GetComponent <PlayerAudio>(); PlayerRigidbody = Player.GetComponent <Rigidbody>(); }
public void Awake() { _animator = GetComponent <Animator>(); playerGrab = GetComponent <PlayerGrab>(); rb = GetComponent <Rigidbody2D>(); coll = GetComponent <BoxCollider2D>(); playerAudio = GetComponent <PlayerAudio>(); startScale = transform.localScale; }
protected virtual void Start() { audioSources = GetComponents<AudioSource>(); animator = GetComponent<Animator>(); fearMeter = GameObject.Find ("FearMeter").GetComponent<Slider> (); npc = GameObject.Find("PlayerCollider").GetComponent<NPCScript>(); npcAudio = GameObject.Find("PlayerCollider").GetComponent<PlayerAudio>(); // determine what floor we are on using elevation markers. if (transform.position.y > GameObject.Find("2").transform.position.y) floor = 2; else if (transform.position.y > GameObject.Find("1").transform.position.y) floor = 1; else if (transform.position.y > GameObject.Find("G").transform.position.y) floor = 0; else floor = -1; }
void Awake() { instance = this; ResetEvents(); anim = GetComponent<Animator>(); audio = GetComponent<PlayerAudio>(); damageFlash = GetComponent<SpriteFlash>(); feedback = GetComponent<PlayerForceFeedback>(); health = GetComponent<PlayerHealth>(); input = GetComponent<PlayerInput>(); interaction = GetComponent<PlayerInteraction>(); physics = GetComponent<PlayerPhysics>(); weapon = GetComponent<PlayerWeapon>(); meleeAttackBox = transform.FindChild("MeleeAttackBox").gameObject; }
void Start() { data = GameObject.Find("lvl_controller").GetComponent<DataController>(); audio = GetComponent<PlayerAudio>(); }
void SetInitialReferences() { if (GameObject.Find("_GameManager").GetComponent<GameManager_Master>() != null) { gameManagerMaster = GameObject.Find("_GameManager").GetComponent<GameManager_Master>(); } if (GetComponent<PlayerEffects>() != null) { effects = GetComponent<PlayerEffects>(); } if (GetComponent<Player_Master>() != null) { playerMaster = GetComponent<Player_Master>(); } playerRigidBody = GetComponent<Rigidbody>(); playerCapsule = GetComponent<CapsuleCollider>(); playerAnimator = GetComponent<Animator>(); playerAudio = GetComponent<PlayerAudio>(); }
// Use this for initialization void Start() { status = GetComponent<PlayerStatus>(); statePool = new PlayerStatePool(); rb = GetComponent<Rigidbody>(); col = GetComponent<CapsuleCollider>(); audioScript = GetComponent<PlayerAudio>(); crouching = false; grounded = true; movementState = statePool.GetState("IDLE"); carryState = CarryState.NOT_CARRYING; directionVector = Vector3.zero; maxCrawlSpeed = maxSpeed / 2f; maxVelocityChange = 3f; }
// Use this for initialization void Start() { PlayerStatus.playerCount++; controlState = ControlState.NOT_CONTROLLABLE; movement = GetComponent<PlayerMovementRB>(); audioScript = GetComponent<PlayerAudio>(); if (playerNumber <= 0 || playerNumber > 4) { Debug.LogError(this + ": playerNumber should be 1 to 4, was: " + playerNumber); } health = startingHealth; movement.SetPlayer(playerNumber); }
private void Start() { enemy = GameObject.Find("Enemy").GetComponent<EnemyStats>() ?? (enemy = new EnemyStats()); guiElements = this.gameObject.GetComponent<PlayerGUI>(); playerDeathSound = GameObject.Find("PlayerDeathSound").GetComponent<PlayerAudio>(); playerLevelUpSound = GameObject.Find("PlayerLevelUpSound").GetComponent<PlayerAudio>(); SetStartingStats(); }
public void PlaySound(PlayerAudio.Sound sound) { if (audio == null) return; audio.Play(sound); }
/*---------------------------------------------------- INITIALISATION ----------------------------------------------------*/ public void Initialisation() { //Set manager script references if (GameObject.Find("GameManager") != null) { gameManagerPhotonView = GameObject.Find("GameManager").GetComponent<PhotonView>(); powerManager = GameObject.Find("GameManager").GetComponent<PowerManager>(); } else Debug.LogWarning("Could not find GameManager! Is there a GameManager in the scene?"); gameMenuUI = GameObject.Find("GameMenuUI").GetComponent<GameMenuUI>(); consoleCamera = transform.FindChild("ConsoleCamera").gameObject; groundCheckCollider = transform.FindChild("GroundCheck").GetComponent<BoxCollider2D>(); wallCheckCollider = transform.FindChild("WallCheck").GetComponent<BoxCollider2D>(); unpowerAllButton = GameObject.Find("Unpower All Button"); physicalColliders = LayerMask.GetMask("Wall", "Door", "Platform", "InteriorDoor"); //Initialise Player Stats playerStats = GetComponent<PlayerStats>(); //Initialises Animator and Colliders. anim = transform.FindChild("Player Animation").GetComponent<Animator>(); playerRigidbody = GetComponent<Rigidbody2D>(); playerAnimPhotonView = transform.FindChild("Player Animation").GetComponent<PhotonView>(); heartIconBehaviours = transform.FindChild("Player Animation").GetComponent<HeartIconBehaviours>(); jetpackBehaviours = transform.FindChild("Player Animation").GetComponent<JetpackBehaviours>(); print(playerAnimPhotonView.name + heartIconBehaviours.name + jetpackBehaviours.name); unpowerAllButton.GetComponent<Image>().enabled = false; unpowerAllButton.GetComponent<Button>().enabled = false; gameManager = GameObject.Find("GameManager").GetComponent<GameManager>(); Cursor.visible = false; GameObject.Find("GameManager").GetComponent<MouseBehaviours>().enabled = true; left = KeyCode.LeftArrow; right = KeyCode.RightArrow; up = KeyCode.UpArrow; W = KeyCode.W; A = KeyCode.A; D = KeyCode.D; E = KeyCode.E; playerCameras = new GameObject[3]; for (byte counter = 0; counter < playerCameras.Length; counter++) playerCameras[counter] = transform.FindChild("Cameras").GetChild(counter).gameObject; playerAudio = GetComponent<PlayerAudio>(); if (GameObject.Find("AudioManager")) audioManager = GameObject.Find("AudioManager").GetComponent<AudioManager>(); dialogBox = GameObject.Find("DialogBoxText").GetComponent<DialogBox>(); }
void Start() { playerPhysics = GetComponent<Rigidbody>(); tranformBody = playerBody.GetComponent<Transform>(); playerAudio = playerBody.GetComponent<PlayerAudio>(); }