// Use this for initialization void Awake() { storageWindowData = gameObject.transform.parent.gameObject.transform.parent.gameObject.transform.parent.gameObject.GetComponent<StorageWindow>(); playerAttributeControlData = GameObject.Find("01_Player").GetComponent<PlayerAttributeControl>(); storageWindowSecondData = gameObject.transform.parent.gameObject.transform.parent.gameObject.transform.parent.gameObject.GetComponent<StorageWindow>(); } // END Start
// Use this for initialization void Start() { tradingPriceTimer = tradingPriceTimerIntervall; //foreach (int i in Enum.GetValues(typeof(BODENARTEN))) for (int i = 0; i < Enum.GetValues(typeof(BODENARTEN)).Length; i++) { changesUP[(BODENARTEN)i] = 0; changesDOWN[(BODENARTEN)i] = 0; } storageWindow = storageWindowObject.GetComponent<StorageWindow>(); playerAttributeControl = playerAttributeControlObject.GetComponent<PlayerAttributeControl>(); tradingPrices[BODENARTEN.Kohle] = InitValues[BODENARTEN.Kohle] = 100; tradingPrices[BODENARTEN.Erz] = InitValues[BODENARTEN.Erz] = 200; tradingPrices[BODENARTEN.Gold] = InitValues[BODENARTEN.Gold] = 300; tradingPrices[BODENARTEN.Oel] = InitValues[BODENARTEN.Oel] = 400; tradingPrices[BODENARTEN.Diamant] = InitValues[BODENARTEN.Diamant] = 500; //fixedStorage = new Dictionary<BODENARTEN, int>(storageWindow.bodenData); }
// Use this for initialization void Start() { playerObject = GameObject.Find("01_Player"); playerAttributeControlData = playerObject.GetComponent <PlayerAttributeControl>(); this.name = "05_" + researchName; }
// ########################### // Use this for initialization void Start () { researchMasterData = this.GetComponent<ResearchMaster>(); researchTypeCount = researchMasterData.researchDictionary.Count; playerAttributeControlData = GameObject.Find("01_Player").GetComponent<PlayerAttributeControl>(); researchWindowMenuObject = GameObject.FindGameObjectWithTag("MenuResearch"); GameObject childHolder = gameObject.transform.FindChild("ResearchWindowData").gameObject; researchTimeLabel = childHolder.transform.FindChild("ResearchTime").gameObject.GetComponent<UILabel>(); buttonSpeedLabel = childHolder.transform.FindChild("ButtonSpeed").gameObject.transform.FindChild("Label").gameObject.GetComponent<UILabel>(); buttonAmountLabel = childHolder.transform.FindChild("ButtonAmount").gameObject.transform.FindChild("Label").gameObject.GetComponent<UILabel>(); buttonDrillLabel = childHolder.transform.FindChild("ButtonDrill").gameObject.transform.FindChild("Label").gameObject.GetComponent<UILabel>(); buttonBuildCostsLabel = childHolder.transform.FindChild("ButtonBuildCosts").gameObject.transform.FindChild("Label").gameObject.GetComponent<UILabel>(); buttonDrillPlattformLabel = childHolder.transform.FindChild("ButtonDrillPlattform").gameObject.transform.FindChild("Label").gameObject.GetComponent<UILabel>(); buttonScan = childHolder.transform.FindChild("ButtonScan").gameObject.transform.FindChild("Label").gameObject.GetComponent<UILabel>(); progressbarSlider = gameObject.transform.FindChild("ResearchWindowData").gameObject.transform.FindChild("ProgressBarResearch").gameObject.transform.FindChild("Control - Colored Progress Bar").gameObject.GetComponent<UISlider>(); ResearchShow(); } // END Start
// ########################### // Use this for initialization void Start() { researchMasterData = this.GetComponent <ResearchMaster>(); researchTypeCount = researchMasterData.researchDictionary.Count; playerAttributeControlData = GameObject.Find("01_Player").GetComponent <PlayerAttributeControl>(); researchWindowMenuObject = GameObject.FindGameObjectWithTag("MenuResearch"); GameObject childHolder = gameObject.transform.FindChild("ResearchWindowData").gameObject; researchTimeLabel = childHolder.transform.FindChild("ResearchTime").gameObject.GetComponent <UILabel>(); buttonSpeedLabel = childHolder.transform.FindChild("ButtonSpeed").gameObject.transform.FindChild("Label").gameObject.GetComponent <UILabel>(); buttonAmountLabel = childHolder.transform.FindChild("ButtonAmount").gameObject.transform.FindChild("Label").gameObject.GetComponent <UILabel>(); buttonDrillLabel = childHolder.transform.FindChild("ButtonDrill").gameObject.transform.FindChild("Label").gameObject.GetComponent <UILabel>(); buttonBuildCostsLabel = childHolder.transform.FindChild("ButtonBuildCosts").gameObject.transform.FindChild("Label").gameObject.GetComponent <UILabel>(); buttonDrillPlattformLabel = childHolder.transform.FindChild("ButtonDrillPlattform").gameObject.transform.FindChild("Label").gameObject.GetComponent <UILabel>(); buttonScan = childHolder.transform.FindChild("ButtonScan").gameObject.transform.FindChild("Label").gameObject.GetComponent <UILabel>(); progressbarSlider = gameObject.transform.FindChild("ResearchWindowData").gameObject.transform.FindChild("ProgressBarResearch").gameObject.transform.FindChild("Control - Colored Progress Bar").gameObject.GetComponent <UISlider>(); ResearchShow(); } // END Start
// Use this for initialization void Awake() { researchWindowData = gameObject.transform.parent.gameObject.transform.parent.gameObject.GetComponent<ResearchWindow>(); playerAttributeControlData = GameObject.Find("01_Player").GetComponent<PlayerAttributeControl>(); } // END Awake
// Use this for initialization void Start () { playerObject = GameObject.Find("01_Player"); playerAttributeControlData = playerObject.GetComponent<PlayerAttributeControl>(); this.name = "05_" + researchName; }
// Use this for initialization void Start() { playerAttributeControlData = gameObject.GetComponent <PlayerAttributeControl>(); researchObject = GameObject.Find("00_GuiStuff"); menuResearchWindowData = researchObject.GetComponent <ResearchWindow>(); menuStorageWindowData = researchObject.GetComponent <StorageWindow>(); menuFactoryWindowData = researchObject.GetComponent <FactoryWindow>(); } // END Start
// Use this for initialization void Start() { playerObject = GameObject.Find("01_Player"); playerControlData = playerObject.GetComponent <PlayerAttributeControl>(); playerKeyControlData = playerObject.GetComponent <PlayerKeyboardControl>(); cameraObject = GameObject.Find("00_MainCamera"); cameraShowingStuffData = cameraObject.GetComponent <ShowingStuff>(); }
// --------------------------- // Use this for initialization void Start() { playerObject = GameObject.Find("01_Player"); playerAttributeControlData = playerObject.GetComponent<PlayerAttributeControl>(); timeValue = Time.timeSinceLevelLoad; DontDestroyOnLoad(this); } // END Start
// Use this for initialization void Start () { playerAttributeControlData = gameObject.GetComponent<PlayerAttributeControl>(); researchObject = GameObject.Find("00_GuiStuff"); menuResearchWindowData = researchObject.GetComponent<ResearchWindow>(); menuStorageWindowData = researchObject.GetComponent<StorageWindow>(); menuFactoryWindowData = researchObject.GetComponent<FactoryWindow>(); } // END Start
// --------------------------- // Use this for initialization void Start() { playerObject = GameObject.Find("01_Player"); playerAttributeControlData = playerObject.GetComponent <PlayerAttributeControl>(); timeValue = Time.timeSinceLevelLoad; DontDestroyOnLoad(this); } // END Start
// Use this for initialization void Start() { playerObject = GameObject.Find("01_Player"); pAttributeControl = playerObject.GetComponent <PlayerAttributeControl>(); labelMoneyObject = GameObject.FindGameObjectWithTag("Money"); labelRpObject = GameObject.FindGameObjectWithTag("Research"); labelMoneyLabel = labelMoneyObject.GetComponent <UILabel>(); labelRpLabel = labelRpObject.GetComponent <UILabel>(); }
// Use this for initialization void Start () { playerObject = GameObject.Find("01_Player"); playerControlData = playerObject.GetComponent<PlayerAttributeControl>(); playerKeyControlData = playerObject.GetComponent<PlayerKeyboardControl>(); cameraObject = GameObject.Find("00_MainCamera"); cameraShowingStuffData = cameraObject.GetComponent<ShowingStuff>(); }
// Use this for initialization void Start () { playerObject = GameObject.Find("01_Player"); pAttributeControl = playerObject.GetComponent<PlayerAttributeControl>(); labelMoneyObject = GameObject.FindGameObjectWithTag("Money"); labelRpObject = GameObject.FindGameObjectWithTag("Research"); labelMoneyLabel = labelMoneyObject.GetComponent<UILabel>(); labelRpLabel = labelRpObject.GetComponent<UILabel>(); }
// Use this for initialization void Start() { tradingPriceTimer = tradingPriceTimerIntervall; //foreach (int i in Enum.GetValues(typeof(BODENARTEN))) for (int i = 0; i < Enum.GetValues(typeof(BODENARTEN)).Length; i++) { changesUP[(BODENARTEN)i] = 0; changesDOWN[(BODENARTEN)i] = 0; } storageWindow = storageWindowObject.GetComponent <StorageWindow>(); playerAttributeControl = playerAttributeControlObject.GetComponent <PlayerAttributeControl>(); tradingPrices[BODENARTEN.Kohle] = InitValues[BODENARTEN.Kohle] = 100; tradingPrices[BODENARTEN.Erz] = InitValues[BODENARTEN.Erz] = 200; tradingPrices[BODENARTEN.Gold] = InitValues[BODENARTEN.Gold] = 300; tradingPrices[BODENARTEN.Oel] = InitValues[BODENARTEN.Oel] = 400; tradingPrices[BODENARTEN.Diamant] = InitValues[BODENARTEN.Diamant] = 500; //fixedStorage = new Dictionary<BODENARTEN, int>(storageWindow.bodenData); }
// Use this for initialization void Awake () { factoryWindowData = GameObject.Find("00_GuiStuff").GetComponent<FactoryWindow>(); playerAttributeControlData = GameObject.Find("01_Player").GetComponent<PlayerAttributeControl>(); taskWaitListWindowData = GameObject.Find("00_GuiStuff").GetComponent<TaskWaitListWindow>(); }
// Use this for initialization void Awake() { factoryWindowData = GameObject.Find("00_GuiStuff").GetComponent <FactoryWindow>(); playerAttributeControlData = GameObject.Find("01_Player").GetComponent <PlayerAttributeControl>(); taskWaitListWindowData = GameObject.Find("00_GuiStuff").GetComponent <TaskWaitListWindow>(); }
// Use this for initialization void Awake() { researchWindowData = gameObject.transform.parent.gameObject.transform.parent.gameObject.GetComponent <ResearchWindow>(); playerAttributeControlData = GameObject.Find("01_Player").GetComponent <PlayerAttributeControl>(); } // END Awake
// Use this for initialization void Awake() { storageWindowData = gameObject.transform.parent.gameObject.transform.parent.gameObject.transform.parent.gameObject.GetComponent <StorageWindow>(); playerAttributeControlData = GameObject.Find("01_Player").GetComponent <PlayerAttributeControl>(); storageWindowSecondData = gameObject.transform.parent.gameObject.transform.parent.gameObject.transform.parent.gameObject.GetComponent <StorageWindow>(); } // END Start