void Start() { xp = XP.FindObjectOfType <XP> (); selectorEnemy1 = SelectEnemyScript.FindObjectOfType <SelectEnemyScript> (); selectorEnemy2 = SelectEnemy2Script.FindObjectOfType <SelectEnemy2Script> (); animator = statusTextPanel.GetComponent <Animator> (); music = Music.FindObjectOfType <Music> (); //TURN THIS OFF WHEN BUILDING //music.BattleClip (); enemyFlee = false; playerFlee = false; attackPoints = PlayerPrefs.GetInt("PLAYER_AP"); playerController = PlayerAttackScriptMultipleEnemies.FindObjectOfType <PlayerAttackScriptMultipleEnemies>(); xp.UpdateDisplay(); playerTurn = true; }
void Start() { transform.LookAt(PlayerShip.transform.position); playerShipTarget = PlayerShip.GetComponent <Transform> (); playerAccuracy = PlayerPrefs.GetFloat("GUNNER") + 50f; deflectorDamage = PlayerPrefs.GetFloat("DEFLECTORS"); levelmanager = LevelManager.FindObjectOfType <LevelManager>(); battlecontroller = BattleControllerTurnBasedMultipleScript.FindObjectOfType <BattleControllerTurnBasedMultipleScript>(); playerController = PlayerAttackScriptMultipleEnemies.FindObjectOfType <PlayerAttackScriptMultipleEnemies>(); xp = XP.FindObjectOfType <XP> (); }
void Start() { singleFight = SingleFightScriptPlace.FindObjectOfType <SingleFightScriptPlace> (); playerhealth = PlayerHealth.FindObjectOfType <PlayerHealth> (); playerController = RTSBattleController.FindObjectOfType <RTSBattleController> (); battleController = BattleControllerTurnBased.FindObjectOfType <BattleControllerTurnBased> (); if (singleFight == null) { playerController2 = PlayerAttackScriptMultipleEnemies.FindObjectOfType <PlayerAttackScriptMultipleEnemies> (); battleController2 = BattleControllerTurnBasedMultipleScript.FindObjectOfType <BattleControllerTurnBasedMultipleScript> (); } /*repair.SetActive (false); * shield.SetActive (true); * attackPoints.SetActive (false); * weaponBoost.SetActive (false); */ CheckIfAnyActive(); }
void Start() { playerController = PlayerAttackScriptMultipleEnemies.FindObjectOfType <PlayerAttackScriptMultipleEnemies> (); }