void Update() { if (playerAttackManager.GetLookAt().x < 0) { playerTransform.localScale = new Vector3(1, 1, 1); shieldTransform.localScale = new Vector3(-originalScale.x, -originalScale.y, 1); } else { playerTransform.localScale = new Vector3(-1, 1, 1); shieldTransform.localScale = new Vector3(originalScale.x, originalScale.y, 1); } }
void Update() { ShieldMovement(playerAttackManager.GetLookAt()); }