void Update() { if (!gameCtrl.isProgressed || sEnd.isGameClear || sEnd.isGameOver || poseCtrl.isPose || !cc.isStart) { pac.EndSwim(); pac.EndWalk(); rb.velocity = Vector3.zero; if (sEnd.isGameClear) { pac.Goal(); } if (sEnd.isGameOver) { pac.Drown(); } return; } CheckInWater(); Move(); position = transform.position; }