void CheckForAttack() { if (Input.GetMouseButtonDown(0)) // left mouse button click { playerAnim.Attack1(); } if (Input.GetMouseButtonDown(1)) // right mouse button click { playerAnim.Attack2(); } }
public void AttackCycle() { if (Calc[0] == QuestionResult) { //Debug.Log("Play Animation"); _noResultYet = true; _noQuestionYet = true; _playerAnimation.Attack1(); ClearInputField(); QuestionSet(); _noQuestionYet = false; } }