private void Start() { playerAnim = GetComponent <PlayerAnimationsDB>(); playerMovement = GetComponent <NewPlayerMovent>(); dogController = GetComponent <DogController>(); buttonA = GetComponent <ButtonA>(); controller = GetComponent <Controller2D>(); inputController = GetComponent <InputController>(); playerAnimInfo = GetComponent <PlayerAnimInfo>(); }
void Start() { inputController = GetComponent <InputController>(); controller = GetComponent <Controller2D>(); triggerController = GetComponent <TriggerCollisionsController>(); playerAnimInfo = GetComponent <PlayerAnimInfo>(); pv = GetComponent <PhotonView>(); dogController = GetComponent <DogController>(); playerGanhou = Resources.Load <BoolVariable>("PlayerGanhou"); textoAtivo = Resources.Load <BoolVariable>("TextoAtivo"); CalculateJumpStats(); //Utilizado para fazer os sons dos passos tocarem InvokeRepeating("CallFootsteps", 0, 0.3f); playerGanhou.Value = false; if (moveSpeed.Value != 6) { moveSpeed.Value = 6; } }