예제 #1
0
    // Use this for initialization
    void Start()
    {
        AnimatorChuanShen = GetComponent <Animator>();

        GameObject rootObj = transform.root.gameObject;

        ActionCtrlSript = rootObj.AddComponent <PlayerAiActionCtrl>();
    }
예제 #2
0
    // Use this for initialization
    void Start()
    {
        _Instance   = this;
        AnimatorCom = GetComponent <Animator>();
        Transform rootObj = transform.root;

        AutoFireScript  = rootObj.GetComponentInChildren <PlayerAutoFire>();
        ActionCtrlSript = rootObj.GetComponent <PlayerAiActionCtrl>();
    }