// Use this for initialization void Start() { AnimatorChuanShen = GetComponent <Animator>(); GameObject rootObj = transform.root.gameObject; ActionCtrlSript = rootObj.AddComponent <PlayerAiActionCtrl>(); }
// Use this for initialization void Start() { _Instance = this; AnimatorCom = GetComponent <Animator>(); Transform rootObj = transform.root; AutoFireScript = rootObj.GetComponentInChildren <PlayerAutoFire>(); ActionCtrlSript = rootObj.GetComponent <PlayerAiActionCtrl>(); }