void Awake() { floorMask = LayerMask.GetMask("Floor"); anim = GetComponent <Animator>(); playerRigidbody = GetComponent <Rigidbody>(); player = GameObject.FindGameObjectWithTag("Player"); playerAg = player.GetComponent <PlayerAg>(); }
void Awake() { anim = GetComponent <Animator> (); playerAudio = GetComponent <AudioSource> (); playerMovement = GetComponent <PlayerMovement> (); playerShooting = GetComponentInChildren <PlayerShooting> (); playerAg = GetComponent <PlayerAg> (); currentHealth = startingHealth; }