/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: use this.Content to load your game content here player = new PlayerActor(Content.Load <Texture2D>("Textures/mario"), new Point(16, 16), new Point(2, 2)); player.AddAnimation("IDLE", new Utils.Animation(Point.Zero, new Point(1, 1))); player.AddAnimation("WALK", new Utils.Animation(new Point(1, 0), new Point(4, 1), 250)); player.AddAnimation("RUN", new Utils.Animation(new Point(1, 0), new Point(4, 1), 120)); player.AddAnimation("JUMP", new Utils.Animation(new Point(5, 0), new Point(6, 1))); }