public void GetAimerFromNewCharAndStart() { this.pam = this.currentCharacter.GetComponentInChildren<PlayerAbilityAimer>(); // Debug.Log (this.pam.name); this.pam.StartCheckAimAndReset(); }
public void GetAimerFromNewCharAndStart() { this.pam = this.currentCharacter.GetComponentInChildren <PlayerAbilityAimer>(); // Debug.Log (this.pam.name); this.pam.StartCheckAimAndReset(); }