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C# (CSharp) PlayerAbility.Fire 예제들
프로그래밍 언어:
C# (CSharp)
클래스/타입:
PlayerAbility
메소드/함수:
Fire
hotexamples.com에서의 예제들:
1
C# (CSharp) PlayerAbility.Fire - 1개의 예제가 발견되었습니다
. 이것들은 오픈소스 프로젝트에서 추출된 C# (CSharp)의
PlayerAbility.Fire
에 대한 실세계 최고 등급의 예제들입니다. 예제들을 평가하여 예제의 품질 향상에 도움을 줄 수 있습니다.
자주 사용되는 메소드들
보기
숨기기
UseAbility(3)
UseSwiftAura(2)
SetMp(2)
GetCost(2)
TriggerAbility(2)
GetRotatedGrid(2)
UseBandageAbility(2)
SetHp(2)
GetWireItemCount(2)
UsePowerAura(2)
IsAbilityBeingPressed(2)
ResetAll(1)
ResetAbility(1)
Reset(1)
SelectTargets(1)
SetAbilityModifiers(1)
Resetsaut(1)
StunAbilityInfo(1)
SetSkillPoint(1)
SettingState(1)
PickupAbility(1)
SwappingState(1)
SwiftAuraAbilityInfo(1)
UpdateAbility(1)
Use(1)
UseBerserkAbility(1)
UseDefenseAbility(1)
UseDisarmAbility(1)
UseDistanceAbility(1)
UseOffenseDamageAbility(1)
UseStunAbility(1)
PowerAuraAbilityInfo(1)
AbilityIcon(1)
OntakeDamage(1)
DisarmAbilityInfo(1)
ActivateAbilities(1)
ActivateAbility(1)
BandageAbilityInfo(1)
BerserkAbilityInfo(1)
CancelTargetSelection(1)
CountUp_All(1)
CountUp_AttackPower(1)
CountUp_KnockBack(1)
CountUp_ResporneTime(1)
CountUp_WireCount(1)
DeactivateAbilities(1)
DefenseAbilityInfo(1)
DistanceAbilityInfo(1)
OnInput(1)
DropAbility(1)
자주 사용되는 메소드들
UseAbility (3)
UseSwiftAura (2)
SetMp (2)
GetCost (2)
TriggerAbility (2)
GetRotatedGrid (2)
UseBandageAbility (2)
SetHp (2)
GetWireItemCount (2)
UsePowerAura (2)
자주 사용되는 메소드들
IsAbilityBeingPressed (2)
ResetAll (1)
ResetAbility (1)
Reset (1)
SelectTargets (1)
SetAbilityModifiers (1)
Resetsaut (1)
StunAbilityInfo (1)
SetSkillPoint (1)
SettingState (1)
PickupAbility (1)
SwappingState (1)
SwiftAuraAbilityInfo (1)
UpdateAbility (1)
Use (1)
UseBerserkAbility (1)
UseDefenseAbility (1)
UseDisarmAbility (1)
UseDistanceAbility (1)
UseOffenseDamageAbility (1)
자주 사용되는 메소드들
PickupAbility (1)
SwappingState (1)
SwiftAuraAbilityInfo (1)
UpdateAbility (1)
Use (1)
UseBerserkAbility (1)
UseDefenseAbility (1)
UseDisarmAbility (1)
UseDistanceAbility (1)
UseOffenseDamageAbility (1)
UseStunAbility (1)
PowerAuraAbilityInfo (1)
AbilityIcon (1)
OntakeDamage (1)
DisarmAbilityInfo (1)
ActivateAbilities (1)
ActivateAbility (1)
BandageAbilityInfo (1)
BerserkAbilityInfo (1)
CancelTargetSelection (1)
CountUp_All (1)
CountUp_AttackPower (1)
CountUp_KnockBack (1)
CountUp_ResporneTime (1)
CountUp_WireCount (1)
DeactivateAbilities (1)
DefenseAbilityInfo (1)
DistanceAbilityInfo (1)
OnInput (1)
DropAbility (1)
자주 사용되는 메소드들
UseStunAbility (1)
PowerAuraAbilityInfo (1)
AbilityIcon (1)
OntakeDamage (1)
DisarmAbilityInfo (1)
ActivateAbilities (1)
ActivateAbility (1)
BandageAbilityInfo (1)
BerserkAbilityInfo (1)
CancelTargetSelection (1)
CountUp_All (1)
CountUp_AttackPower (1)
CountUp_KnockBack (1)
CountUp_ResporneTime (1)
CountUp_WireCount (1)
DeactivateAbilities (1)
DefenseAbilityInfo (1)
DistanceAbilityInfo (1)
OnInput (1)
DropAbility (1)
Fire (1)
GetAbilityName (1)
GetAttackItemCount (1)
GetAttackPower (1)
GetKnockBackItemCount (1)
GetRespawnItemCount (1)
GetType (1)
GetWireCount (1)
Init (1)
Initialize (1)
Activate (1)
OffenseDamageAbilityInfo (1)
예제 #1
0
파일 보기
void Fireball() { playerSkill.Fire(); }
x