// ------------------------------------------------------- Metode Sistem --------------------------------------------------------------- // private void Awake() { speed = Random.Range(minSpeed, maxSpeed); initialDestination = blackHole.transform.position;; destination = initialDestination; newDestination = transform.position; // Locul in care obiectul s-a instantiat player = FindObjectOfType <PlayerAbilitties>(); }
// --------------------------------------------------------------- Metode sistem ------------------------------------------------------------------- // private void Awake() { rb = GetComponent <Rigidbody2D>(); abilities = GetComponent <PlayerAbilitties>(); }