public void AddRunnerAbilitiesToBatter(GameObject player) { PlayerActionsManager playerActionsManager = GameUtils.FetchPlayerActionsManager(); PlayerAbilities playerAbilities = PlayerUtils.FetchPlayerAbilitiesScript(player); playerAbilities.ReinitAbilities(); PlayerAbility runPlayerAbility = new PlayerAbility("Run to next base", AbilityTypeEnum.BASIC, AbilityCategoryEnum.NORMAL, playerActionsManager.RunAction, player); PlayerAbility StaySafePlayerAbility = new PlayerAbility("Stay on base", AbilityTypeEnum.BASIC, AbilityCategoryEnum.NORMAL, playerActionsManager.StayOnBaseAction, player); playerAbilities.AddAbility(runPlayerAbility); playerAbilities.AddAbility(StaySafePlayerAbility); }
public void AddFielderAbilitiesToCatcher(GameObject player) { PlayerActionsManager playerActionsManager = GameUtils.FetchPlayerActionsManager(); PlayerAbilities playerAbilities = PlayerUtils.FetchPlayerAbilitiesScript(player); playerAbilities.ReinitAbilities(); PlayerAbility passPlayerAbility = new PlayerAbility("Pass to fielder", AbilityTypeEnum.BASIC, AbilityCategoryEnum.NORMAL, playerActionsManager.GenericPassAction, player, true); playerAbilities.AddAbility(passPlayerAbility); }
public void CalculatePitcherColliderInterraction(GameObject ballGameObject, BallController ballControllerScript, GenericPlayerBehaviour genericPlayerBehaviourScript) { int runnersOnFieldCount = -1; List <GameObject> runners = PlayerUtils.GetRunnersOnField(); runnersOnFieldCount = runners.Count; if (runnersOnFieldCount < 1) { return; } //Choose the runner who just hit the ball GameObject runnerToGetOut = runners.Last(); bool hasIntercepted = false; PlayersTurnManager playersTurnManager = GameUtils.FetchPlayersTurnManager(); if (ballControllerScript.BallHeight == BallHeightEnum.HIGH || ballControllerScript.BallHeight == BallHeightEnum.LOW) { GameManager gameManager = GameUtils.FetchGameManager(); DialogBoxManager dialogBoxManagerScript = GameUtils.FetchDialogBoxManager(); dialogBoxManagerScript.DisplayDialogAndTextForGivenAmountOfTime(1f, false, "TAG OUT !!!!!!!"); ballControllerScript.Target = null; PlayerActionsManager.InterceptBall(ballGameObject, ballControllerScript, genericPlayerBehaviourScript); hasIntercepted = true; gameManager.AttackTeamRunnerList.Remove(runnerToGetOut); runnerToGetOut.SetActive(false); playersTurnManager.UpdatePlayerTurnQueue(runnerToGetOut); gameManager.AttackTeamBatterListClone.First().SetActive(true); RunnerBehaviour runnerBehaviourScript = PlayerUtils.FetchRunnerBehaviourScript(runnerToGetOut); BatterBehaviour batterBehaviourScript = PlayerUtils.FetchBatterBehaviourScript(gameManager.AttackTeamBatterListClone.First()); batterBehaviourScript.EquipedBat = runnerBehaviourScript.EquipedBat; runnerBehaviourScript.EquipedBat = null; if (runnersOnFieldCount == 1) { GameData.isPaused = true; StartCoroutine(gameManager.WaitAndReinit(dialogBoxManagerScript, PlayerUtils.FetchPlayerStatusScript(gameManager.AttackTeamBatterListClone.First()), FieldBall)); return; } else { GameObject bat = batterBehaviourScript.EquipedBat; bat.transform.SetParent(null); bat.transform.position = FieldUtils.GetBatCorrectPosition(batterBehaviourScript.transform.position); bat.transform.rotation = Quaternion.Euler(0f, 0f, -70f); bat.transform.SetParent(gameManager.AttackTeamBatterListClone.First().transform); batterBehaviourScript.EquipedBat.SetActive(true); TeamUtils.AddPlayerTeamMember(PlayerFieldPositionEnum.BATTER, batterBehaviourScript.gameObject, TeamUtils.GetBaseballPlayerOwner(batterBehaviourScript.gameObject)); } } if (runnersOnFieldCount >= 1) { if (!hasIntercepted) { PlayerActionsManager.InterceptBall(ballGameObject, ballControllerScript, genericPlayerBehaviourScript); } PlayerActionsManager playerActionsManager = GameUtils.FetchPlayerActionsManager(); PlayerAbilities playerAbilities = PlayerUtils.FetchPlayerAbilitiesScript(this.gameObject); playerAbilities.ReinitAbilities(); PlayerAbility passPlayerAbility = new PlayerAbility("Pass to fielder", AbilityTypeEnum.BASIC, AbilityCategoryEnum.NORMAL, playerActionsManager.GenericPassAction, this.gameObject, true); playerAbilities.AddAbility(passPlayerAbility); playersTurnManager.TurnState = TurnStateEnum.PITCHER_TURN; PlayersTurnManager.IsCommandPhase = true; } }