void Awake() { Energy = DefaultEnergy; Thirst = DefaultThirst; Bladder = DefaultBladder; Tiredness = DefaultTiredness; _playerAIMovement = this.GetComponent <PlayerAIMovement>(); }
// Use this for initialization void Start() { _playerAIMovement = this.GetComponent <PlayerAIMovement>(); StartCoroutine(MoveToRandom()); }