void Awake()
    {
        Energy    = DefaultEnergy;
        Thirst    = DefaultThirst;
        Bladder   = DefaultBladder;
        Tiredness = DefaultTiredness;

        _playerAIMovement = this.GetComponent <PlayerAIMovement>();
    }
    // Use this for initialization
    void Start()
    {
        _playerAIMovement = this.GetComponent <PlayerAIMovement>();

        StartCoroutine(MoveToRandom());
    }