// Update is called once per frame void Update() { if (enemyCurrentHealth <= 0) { theQM.enemyKilled = enemyQuestname; Destroy(gameObject); thePlayerStats.AddExperience(expToGive); thePlayer2Stats.AddExperience(expToGive); } }
public void EndQuest() { Player2.AddExperience(ExpToGive); Player1.AddExperience(ExpToGive); theQM.ShowQuestText(endText); if (chainQuest) { theQM.quests[nextQuestNumber].gameObject.SetActive(true); theQM.quests[nextQuestNumber].StartQuest(); } theQM.questCompleted [questNumber] = true; gameObject.SetActive(false); }