// Use this for initialization void Start() { //Set variables player1 = FindObjectOfType <Player1Movement> (); player2 = FindObjectOfType <Player2Movement> (); rigid1 = player1.GetComponent <Rigidbody> (); rigid2 = player2.GetComponent <Rigidbody> (); }
// Use this for initialization void Start() { //Finds the players Player1 = FindObjectOfType <Player1Movement> (); Player2 = FindObjectOfType <Player2Movement> (); rigid1 = Player1.GetComponent <Rigidbody> (); rigid2 = Player2.GetComponent <Rigidbody> (); }
// Use this for initialization void Start() { //Set variables player1 = FindObjectOfType <Player1Movement> (); player2 = FindObjectOfType <Player2Movement> (); rigid1 = player1.GetComponent <Rigidbody> (); rigid2 = player2.GetComponent <Rigidbody> (); player1GameObject = player1.gameObject; player2GameObject = player2.gameObject; isThrowable = false; }