// Use this for initialization void Start() { checkpoints = GameObject.FindObjectsOfType <Checkpoints>().ToList(); _checkpointSound = GameObject.FindGameObjectWithTag("CheckpointSound").GetComponent <AudioSource>(); _player1MoveScript = GameObject.FindObjectOfType <Player1MoveScript>(); _player2MoveScript = GameObject.FindObjectOfType <Player2MoveScript>(); _scoreScript = GameObject.FindObjectOfType <ScoreScript>(); }
// Use this for initialization void Start() { player1LevelScript = GameObject.FindObjectOfType<Player1LevelScript>(); player2LevelScript = GameObject.FindObjectOfType<Player2LevelScript>(); player1MoveScript = GameObject.FindObjectOfType<Player1MoveScript>(); player2MoveScript = GameObject.FindObjectOfType<Player2MoveScript>(); confirmScript = GameObject.FindObjectOfType<ConfirmScript>(); }
// Use this for initialization void Start() { player1LevelScript = GameObject.FindObjectOfType <Player1LevelScript>(); player2LevelScript = GameObject.FindObjectOfType <Player2LevelScript>(); player1MoveScript = GameObject.FindObjectOfType <Player1MoveScript>(); player2MoveScript = GameObject.FindObjectOfType <Player2MoveScript>(); confirmScript = GameObject.FindObjectOfType <ConfirmScript>(); }
// Use this for initialization void Start() { _confirmScript = GameObject.FindObjectOfType <ConfirmScript>(); _p1MoveScript = GameObject.FindObjectOfType <Player1MoveScript>(); _p2MoveScript = GameObject.FindObjectOfType <Player2MoveScript>(); _scoreScript = GameObject.FindObjectOfType <ScoreScript>(); _coinSound = GameObject.FindGameObjectWithTag("CoinPickUp").GetComponent <AudioSource>(); _trackBuildScript = GameObject.FindObjectOfType <TrackBuildScript>(); }
// Use this for initialization void Start() { if (GameObject.FindObjectOfType <ConfirmScript>().Tutorial == false) { round = GameObject.FindObjectOfType <ConfirmScript>().Round; } _player1MoveScript = GameObject.FindObjectOfType <Player1MoveScript>(); _player1LevelScript = GameObject.FindObjectOfType <Player1LevelScript>(); _powerupScriptP1 = GameObject.FindObjectOfType <PowerUpScriptP1>(); _scoreScript = GameObject.FindObjectOfType <ScoreScript>(); _hittingWall = GameObject.Find("HittingWall"); _player2LevelScript = GameObject.FindObjectOfType <Player2LevelScript>(); _player2MoveScript = GameObject.FindObjectOfType <Player2MoveScript>(); _powerUpScriptP2 = GameObject.FindObjectOfType <PowerUpScriptP2>(); _confirmScript = GameObject.FindObjectOfType <ConfirmScript>(); }
// Use this for initialization void Start() { _confirmScript = GameObject.FindObjectOfType <ConfirmScript>(); _finishP1 = GameObject.Find("FinishP1"); _dnfP1 = GameObject.Find("dnfP1"); _finishP2 = GameObject.Find("FinishP2"); _dnfp2 = GameObject.Find("dnfP2"); _winnaarP2 = GameObject.Find("WinnaarP2"); _winnaarP1 = GameObject.Find("WinnaarP1"); _scoreScript = GameObject.FindObjectOfType <ScoreScript>(); _musicScript = GameObject.FindObjectOfType <MusicScript>(); _player1LevelScript = GameObject.FindObjectOfType <Player1LevelScript>(); _player2LevelScript = GameObject.FindObjectOfType <Player2LevelScript>(); _player1MoveScript = GameObject.FindObjectOfType <Player1MoveScript>(); _player2MoveScript = GameObject.FindObjectOfType <Player2MoveScript>(); _raceEnd = GameObject.FindGameObjectWithTag("RaceEnd"); }
// Use this for initialization void Start() { _confirmScript = GameObject.FindObjectOfType<ConfirmScript>(); _finishP1 = GameObject.Find("FinishP1"); _dnfP1 = GameObject.Find("dnfP1"); _finishP2 = GameObject.Find("FinishP2"); _dnfp2 = GameObject.Find("dnfP2"); _winnaarP2 = GameObject.Find("WinnaarP2"); _winnaarP1 = GameObject.Find("WinnaarP1"); _scoreScript = GameObject.FindObjectOfType<ScoreScript>(); _musicScript = GameObject.FindObjectOfType<MusicScript>(); _player1LevelScript = GameObject.FindObjectOfType<Player1LevelScript>(); _player2LevelScript = GameObject.FindObjectOfType<Player2LevelScript>(); _player1MoveScript = GameObject.FindObjectOfType<Player1MoveScript>(); _player2MoveScript = GameObject.FindObjectOfType<Player2MoveScript>(); _raceEnd = GameObject.FindGameObjectWithTag("RaceEnd"); }
void Start() { _defaultPlayer1Y = GameObject.FindObjectOfType <Player1MoveScript>().transform.position.y; _jumpHeightP1 = _defaultPlayer1Y; _sinus = Mathf.Sin(0.1f); _defaultRotationP1 = GameObject.FindObjectOfType <BankingP1Script>().transform.rotation.y; _rotationP1 = _defaultRotationP1; _player1Rotation = GameObject.FindObjectOfType <BankingP1Script>().transform.rotation; if (GameObject.FindObjectOfType <ConfirmScript>().Tutorial == false) { _player2Rotation = GameObject.FindObjectOfType <BankingP2Script>().transform.rotation; _defaultPlayer2Y = GameObject.FindObjectOfType <Player2MoveScript>().transform.position.y; _defaultRotationP2 = GameObject.FindObjectOfType <BankingP2Script>().transform.rotation.y; _jumpHeightP2 = _defaultPlayer2Y; _rotationP2 = _defaultRotationP2; } _player1MoveScript = GameObject.FindObjectOfType <Player1MoveScript>(); _bankingP1Script = GameObject.FindObjectOfType <BankingP1Script>(); _player2MoveScript = GameObject.FindObjectOfType <Player2MoveScript>(); _bankingP2Script = GameObject.FindObjectOfType <BankingP2Script>(); }
// Use this for initialization void Start() { if (GameObject.FindObjectOfType<ConfirmScript>().Tutorial == false) { round = GameObject.FindObjectOfType<ConfirmScript>().Round; } _player1MoveScript = GameObject.FindObjectOfType<Player1MoveScript>(); _player1LevelScript = GameObject.FindObjectOfType<Player1LevelScript>(); _powerupScriptP1 = GameObject.FindObjectOfType<PowerUpScriptP1>(); _scoreScript = GameObject.FindObjectOfType<ScoreScript>(); _hittingWall = GameObject.Find("HittingWall"); _player2LevelScript = GameObject.FindObjectOfType<Player2LevelScript>(); _player2MoveScript = GameObject.FindObjectOfType<Player2MoveScript>(); _powerUpScriptP2 = GameObject.FindObjectOfType<PowerUpScriptP2>(); _confirmScript = GameObject.FindObjectOfType<ConfirmScript>(); }
// Use this for initialization void Start() { _confirmScript = GameObject.FindObjectOfType<ConfirmScript>(); _p1MoveScript = GameObject.FindObjectOfType<Player1MoveScript>(); _p2MoveScript = GameObject.FindObjectOfType<Player2MoveScript>(); _scoreScript = GameObject.FindObjectOfType<ScoreScript>(); _coinSound = GameObject.FindGameObjectWithTag("CoinPickUp").GetComponent<AudioSource>(); _trackBuildScript = GameObject.FindObjectOfType<TrackBuildScript>(); }
void Start() { _defaultPlayer1Y = GameObject.FindObjectOfType<Player1MoveScript>().transform.position.y; _jumpHeightP1 = _defaultPlayer1Y; _sinus = Mathf.Sin(0.1f); _defaultRotationP1 = GameObject.FindObjectOfType<BankingP1Script>().transform.rotation.y; _rotationP1 = _defaultRotationP1; _player1Rotation = GameObject.FindObjectOfType<BankingP1Script>().transform.rotation; if (GameObject.FindObjectOfType<ConfirmScript>().Tutorial == false) { _player2Rotation = GameObject.FindObjectOfType<BankingP2Script>().transform.rotation; _defaultPlayer2Y = GameObject.FindObjectOfType<Player2MoveScript>().transform.position.y; _defaultRotationP2 = GameObject.FindObjectOfType<BankingP2Script>().transform.rotation.y; _jumpHeightP2 = _defaultPlayer2Y; _rotationP2 = _defaultRotationP2; } _player1MoveScript = GameObject.FindObjectOfType<Player1MoveScript>(); _bankingP1Script = GameObject.FindObjectOfType<BankingP1Script>(); _player2MoveScript = GameObject.FindObjectOfType<Player2MoveScript>(); _bankingP2Script = GameObject.FindObjectOfType<BankingP2Script>(); }
// Use this for initialization void Start() { checkpoints = GameObject.FindObjectsOfType<Checkpoints>().ToList(); _checkpointSound = GameObject.FindGameObjectWithTag("CheckpointSound").GetComponent<AudioSource>(); _player1MoveScript = GameObject.FindObjectOfType<Player1MoveScript>(); _player2MoveScript = GameObject.FindObjectOfType<Player2MoveScript>(); _scoreScript = GameObject.FindObjectOfType<ScoreScript>(); }