public void On079AddExp(Player079AddExpEvent ev) { if (plugin.Active) { ev.ExpToAdd = 0; } }
void IEventHandler079AddExp.On079AddExp(Player079AddExpEvent ev) { send(ev, new IdMapping() .appendId(Lib.PLAYER_ID, ev.Player) .appendId(Lib.PLAYER_EVENT_SCPDATA_ID, ev.Player.Scp079Data) .appendId(Lib.PLAYER_EVENT_TEAM_ROLE_ID, ev.Player.TeamRole) ); }
public void On079AddExp(Player079AddExpEvent ev) { float Xp; Xp = ev.ExpToAdd; if (ev.Player.Scp079Data.Level > 3) { ev.Player.Scp079Data.MaxAP = ev.Player.Scp079Data.MaxAP + (Xp / 10); } }
//en tier 5 la xp se acumula como xp adicional y velocidad en la regeneración de la xp public void On079AddExp(Player079AddExpEvent ev) { float Xp; Xp = ev.ExpToAdd; if (level > 3) { ev.Player.Scp079Data.APPerSecond = (ev.Player.Scp079Data.APPerSecond + (Xp / 25)); ev.Player.Scp079Data.MaxAP = ev.Player.Scp079Data.MaxAP + (Xp / 10); } }
public void On079AddExp(Player079AddExpEvent ev) { plugin.Info("ADD 079 XP: " + ev.ExpToAdd.ToString()); }