private void FixedUpdate() { float hp = player.GetHealthPercentage(); int temp = (hp == 0) ? 0 : (int)Mathf.Ceil(player.GetHealthPercentage() * 10); //Debug.Log(temp); heart.sprite = lives[temp]; }
private void FixedUpdate() { slider.value = player.GetHealthPercentage(); hpText.text = "HP: " + player.GetCurrentHealth().ToString() + "/" + player.GetMaxHealth().ToString(); }