/// <summary> /// /// </summary> void Start() { var localPlayer = GameObject.FindGameObjectWithTag("LocalPlayer"); m_localClient = localPlayer.GetComponent <LocalClient>(); m_localAnimationController = localPlayer.GetComponent <Player.PlayerAnimationController>(); foreach (var emote in Enum.GetValues(typeof(Player.PlayerEmote)).Cast <Player.PlayerEmote>()) { m_customEmotes["/" + emote.ToString().ToLower()] = emote; } }
/// <summary> /// /// </summary> void Start() { var localPlayer = GameObject.FindGameObjectWithTag("LocalPlayer"); m_localClient = localPlayer.GetComponent<LocalClient>(); m_localAnimationController = localPlayer.GetComponent<Player.PlayerAnimationController>(); foreach (var emote in Enum.GetValues(typeof(Player.PlayerEmote)).Cast<Player.PlayerEmote>()) { m_customEmotes["/" + emote.ToString().ToLower()] = emote; } }