public virtual void Destroy() { if (IsValid) { _graph.DestroySubgraph(_source); } }
public virtual void Destroy() { if (IsValid) { _graph.DestroySubgraph(_playable); } }
public void DestroyChild(NodeBase node) { var index = GetNodeIndex(node); if (index >= 0) { var child = childNodes[index]; childNodes.RemoveAt(index); playableGraph.DestroySubgraph(child.node.Playable); UpdateGraph(); } }