public static void printScreenGoldAndSilver() { GameRoom gm; Player player; GameWorldInfo gwinfo; //Item item; gm = GameDataFactory.curr_gwinfo.GetGameRoombyNumber(GameState.currentRoom); gwinfo = GameDataFactory.curr_gwinfo; player = GameDataFactory.curr_gwinfo.The_Player; PlayUILeftPanel.UpdateSilverItem(GameState.CountSilverInInventory()); PlayUILeftPanel.UpdateGoldItem(GameState.CountGoldInInventory()); PlayUITopItem.UpdateSilverLevel(GameState.CountSilverInInventory()); PlayUITopItem.UpdateGoldLevel(GameState.CountGoldInInventory()); PlayUILeftPanel.UpdateHealthPotiontem(GameState.CountHealthPotionInInventory()); PlayUITopItem.UpdateScore(GameState.score); PlayUILeftPanel.UpdateTotalItem(GameState.TotalItemInInventory()); PlayUITopItem.UpdateHealthPotion(GameState.CountHealthPotionInInventory()); PlayUIRightPanel.UpdateHealthLevel(player.GetHealthLevel()); PlayUITopItem.UpdateHealthLevel(player.GetHealthLevel()); }
public static void printInitScreen() { GameRoom gm; Player player; GameWorldInfo gwinfo; Item item; gm = GameDataFactory.curr_gwinfo.GetGameRoombyNumber(GameState.currentRoom); gwinfo = GameDataFactory.curr_gwinfo; player = GameDataFactory.curr_gwinfo.The_Player; //**************************************************************************** PlayUIBottomItem.UpdateInstruction( PlayUIBottomItem.QUIT_INSTRUNCTION //PlayUIBottomItem.UP_INSTRUNCTION ^ //PlayUIBottomItem.DOWN_INSTRUNCTION ^ //PlayUIBottomItem.RIGHT_INSTRUNCTION ^ //PlayUIBottomItem.LEFT_INSTRUNCTION ); PlayUIBottomItem.UpdateMenuOption( // PlayUIBottomItem.QUIT_INSTRUNCTION ^ PlayUIBottomItem.UP_INSTRUNCTION ^ PlayUIBottomItem.DOWN_INSTRUNCTION ^ PlayUIBottomItem.RIGHT_INSTRUNCTION ^ PlayUIBottomItem.LEFT_INSTRUNCTION ); PlayUIBottomItem.updateMessageBox( ConfigManager.GetStringResource(2) + "\n" + ConfigManager.GetStringResource(3)); PlayUITopItem.UpdateGameLevel(GameState.gameLevel); PlayUITopItem.UpdateExperienceLevel(GameState.experience); PlayUITopItem.UpdateNoOfRoom(gwinfo.NumberOfRooms); PlayUITopItem.UpdateHealthLevel(player.GetHealthLevel()); PlayUITopItem.UpdateSilverLevel(GameState.CountSilverInInventory()); PlayUITopItem.UpdateGoldLevel(GameState.CountGoldInInventory()); PlayUITopItem.UpdateHealthPotion(GameState.CountHealthPotionInInventory()); item = GameState.GetFirstArmourInInventory(); if (item != null) { PlayUITopItem.UpdateArmourType(item.descriptions); } else { PlayUITopItem.UpdateArmourType("No"); } item = GameState.GetFirstSwordInInventory(); if (item != null) { PlayUITopItem.UpdateWeaponType(item.descriptions); } else { PlayUITopItem.UpdateWeaponType("No"); } PlayUITopItem.UpdateScore(GameState.score); //************************************************************************************ }
public static bool HandleChest(Object item) { ConsoleKeyInfo keyInfo; bool toProcessing = true; bool toProcessing1 = true; bool toPickup = false; GameWorldInfo gwinfo; GameRoom gm; ScreenManager.WaitForBufferClear(); //Clear Buffer gm = GameDataFactory.curr_gwinfo.GetGameRoombyNumber(GameState.currentRoom); gwinfo = GameDataFactory.curr_gwinfo; if (GameState.CounKeyInInventory() <= 0) { //********************************************************* PlayUIBottomItem.updateMessageBox(ConfigManager.GetStringResource(21) + ((Item)item).descriptions + "\r\n" + ConfigManager.GetStringResource(32)); PlayUIBottomItem.UpdateInstruction(PlayUIBottomItem.CONTINUE_INSTRUNCTION); PlayUIBottomItem.UpdateMenuOption(PlayUIBottomItem.CLEAR); //******************************************************** while (toProcessing) { keyInfo = Console.ReadKey(true); switch (Char.ToUpper(keyInfo.KeyChar)) { case 'C': toProcessing = false; PlayUIBottomItem.UpdateInstruction(PlayUIBottomItem.QUIT_INSTRUNCTION); PlayUIBottomItem.UpdateMenuOption( PlayUIBottomItem.UP_INSTRUNCTION ^ PlayUIBottomItem.DOWN_INSTRUNCTION ^ PlayUIBottomItem.RIGHT_INSTRUNCTION ^ PlayUIBottomItem.LEFT_INSTRUNCTION ); ((IAvailable)item).SetNotAvailable(ConfigManager.ItemNotAvailableTime); return(toPickup); } } } else { PlayUIBottomItem.updateMessageBox(ConfigManager.GetStringResource(21) + ((Item)item).descriptions + "\r\n" + ConfigManager.GetStringResource(35)); PlayUIBottomItem.UpdateInstruction( PlayUIBottomItem.YES_INSTRUNCTION | PlayUIBottomItem.NO_INSTRUNCTION); PlayUIBottomItem.UpdateMenuOption(PlayUIBottomItem.CLEAR); } while (toProcessing) { keyInfo = Console.ReadKey(true); switch (Char.ToUpper(keyInfo.KeyChar)) { case 'N': toProcessing = false; //*************************** PlayUIBottomItem.UpdateInstruction(PlayUIBottomItem.QUIT_INSTRUNCTION); PlayUIBottomItem.UpdateMenuOption( PlayUIBottomItem.UP_INSTRUNCTION ^ PlayUIBottomItem.DOWN_INSTRUNCTION ^ PlayUIBottomItem.RIGHT_INSTRUNCTION ^ PlayUIBottomItem.LEFT_INSTRUNCTION ); //****************************** ((IAvailable)item).SetNotAvailable(ConfigManager.ItemNotAvailableTime); break; case 'Y': toProcessing = false; toPickup = true; gm.ItemsHashTable.Remove(((Item)item).InstanceKey); //Remove from room ((ITakable)item).Take(); //Pocess item inside treasure chest foreach (Item itemobj in ((Chest)item).Goldlist.itemList) { gwinfo.GetGameRoombyNumber(GameState.currentRoom).TotalGoldItem--; gwinfo.GetGameRoombyNumber(GameState.currentRoom).TotalItem--; GameState.inventory.Add(itemobj); } GameState.UpdateScore(); foreach (Item itemobj in ((Chest)item).Silverlist.itemList) { gwinfo.GetGameRoombyNumber(GameState.currentRoom).TotalSilverItem--; gwinfo.GetGameRoombyNumber(GameState.currentRoom).TotalItem--; GameState.inventory.Add(itemobj); } GameState.UpdateScore(); foreach (Item itemobj in ((Chest)item).HealthPotionlist.itemList) { gwinfo.GetGameRoombyNumber(GameState.currentRoom).TotalHealthPotionItem--; gwinfo.GetGameRoombyNumber(GameState.currentRoom).TotalItem--; gwinfo.UpdatePlyerHealth(((HealthPotion)itemobj).lifeLine); GameState.inventory.Add(itemobj); } //Remove 1 Key GameState.RemoveKeyFromInventory(); //************************************************************ PlayUIBottomItem.updateMessageBox( ConfigManager.GetStringResource(37) + ((Item)item).descriptions + "\r\n" + ConfigManager.GetStringResource(29) + ((Chest)item).Goldlist.GetCount() + "\n" + ConfigManager.GetStringResource(30) + ((Chest)item).Silverlist.GetCount() + "\n" + ConfigManager.GetStringResource(31) + ((Chest)item).HealthPotionlist.GetCount()); PlayUIBottomItem.UpdateInstruction(PlayUIBottomItem.CONTINUE_INSTRUNCTION); PlayUIBottomItem.UpdateMenuOption(PlayUIBottomItem.CLEAR); PlayUILeftPanel.UpdateSilverItem(GameState.CountSilverInInventory()); PlayUILeftPanel.UpdateGoldItem(GameState.CountGoldInInventory()); PlayUILeftPanel.UpdateHealthPotiontem(GameState.CountHealthPotionInInventory()); PlayUILeftPanel.UpdateKeyItem(GameState.CounKeyInInventory()); PlayUILeftPanel.UpdateTotalItem(GameState.TotalItemInInventory()); PlayUITopItem.UpdateHealthPotion(GameState.CountHealthPotionInInventory()); PlayUITopItem.UpdateHealthLevel(gwinfo.The_Player.GetHealthLevel()); PlayUITopItem.UpdateSilverLevel(GameState.CountSilverInInventory()); PlayUITopItem.UpdateGoldLevel(GameState.CountGoldInInventory()); PlayUIRightPanel.UpdateHealthLevel(gwinfo.The_Player.GetHealthLevel()); PlayUIRightPanel.PaintLegendOption(GameState.currentRoom); //************************************************************* while (toProcessing1) { keyInfo = Console.ReadKey(true); switch (Char.ToUpper(keyInfo.KeyChar)) { case 'C': toProcessing1 = false; break; } } //********************************************************* PlayUIBottomItem.UpdateInstruction(PlayUIBottomItem.QUIT_INSTRUNCTION); PlayUIBottomItem.UpdateMenuOption( PlayUIBottomItem.UP_INSTRUNCTION ^ PlayUIBottomItem.DOWN_INSTRUNCTION ^ PlayUIBottomItem.RIGHT_INSTRUNCTION ^ PlayUIBottomItem.LEFT_INSTRUNCTION ); //**************************************************************** break; } } return(toPickup); }