protected virtual void OnTrackingFound() { var rendererComponents = GetComponentsInChildren <Renderer>(true); var colliderComponents = GetComponentsInChildren <Collider>(true); var canvasComponents = GetComponentsInChildren <Canvas>(true); ButtonsScript script = GetComponent <ButtonsScript>(); PlaySoundOnStateChange simon = GetComponentInChildren <PlaySoundOnStateChange>(); // Enable rendering: foreach (var component in rendererComponents) { component.enabled = true; } // Enable colliders: foreach (var component in colliderComponents) { component.enabled = true; } // Enable canvas': foreach (var component in canvasComponents) { component.enabled = true; } script.Initialize(); simon.Initialize(); simon.PlayOnAppear(); }
protected virtual void OnTrackingLost() { var rendererComponents = GetComponentsInChildren <Renderer>(true); var colliderComponents = GetComponentsInChildren <Collider>(true); var canvasComponents = GetComponentsInChildren <Canvas>(true); PlaySoundOnStateChange simon = GetComponentInChildren <PlaySoundOnStateChange>(); // Disable rendering: foreach (var component in rendererComponents) { component.enabled = false; } // Disable colliders: foreach (var component in colliderComponents) { component.enabled = false; } // Disable canvas': foreach (var component in canvasComponents) { component.enabled = false; } //simon.Initialize(); //don't need to initialize because we have already enabled the audio source in this case. simon.PlayOnDisappear(); }