public void OnAirTap() { songList.gameObject.SetActive(false); GameState.Instance.currentSong = currentItem.Find("ButtonContent").Find("Label").GetComponent <TextMesh>().text; selectSongBtn.Find("ButtonContent").Find("Label").GetComponent <TextMesh>().text = GameState.Instance.truncate("Song: " + GameState.Instance.currentSong); //accessing the script on another object and calling a function PlaySongNotes play = (PlaySongNotes)keyboard.gameObject.GetComponent(typeof(PlaySongNotes)); play.songSelected(); }
public void OnAirTap() { { Debug.Log("Song Forwarded"); GameState.Instance.Forward = true; PlaySongNotes psn = (PlaySongNotes)keyboard.gameObject.GetComponent(typeof(PlaySongNotes)); psn.forwardSong(); } }
public void OnAirTap() { { GameState.Instance.Playing = true; PlaySongNotes psn = (PlaySongNotes)keyboard.gameObject.GetComponent(typeof(PlaySongNotes)); psn.playPauseSong(); // hide the play button gameObject.SetActive(false); // show the pause button pauseBtn.gameObject.SetActive(true); } }
public void OnAirTap() { { Debug.Log("Playing changed"); GameState.Instance.Playing = !GameState.Instance.Playing; PlaySongNotes psn = (PlaySongNotes)keyboard.gameObject.GetComponent(typeof(PlaySongNotes)); psn.playPauseSong(); } }
public void OnAirTap() { if (currentlyPlacingKeyboard) { Debug.Log("kEYBOARD PLACEMENT dONE"); gameObject.SetActive(false); instructionText.gameObject.SetActive(false); showMoveButtons(false); gameRoot.gameObject.GetComponent <ManipulationHandler>().enabled = false; makePianoTransparent(); //PlayButton.gameObject.SetActive(true); PauseButton.gameObject.SetActive(true); ForwardButton.gameObject.SetActive(true); BackwardButton.gameObject.SetActive(true); GameState.Instance.keyboardPlaced = true; fullMenu.gameObject.SetActive(true); PlaySongNotes psn = (PlaySongNotes)keyboard.gameObject.GetComponent(typeof(PlaySongNotes)); psn.startGetReadyCountDown(); } }