public SpellControl(Spell spell, PlayScreen play) { InitializeComponent(); standardBrush = this.Background; this.spell = spell; this.play = play; }
public CustomAttack(Character c, PlayScreen play) { InitializeComponent(); List <int> diceSides = new List <int>(); diceSides.Add(0); diceSides.Add(4); diceSides.Add(6); diceSides.Add(8); diceSides.Add(10); diceSides.Add(12); diceSides.Add(20); foreach (int i in diceSides) { cbDiceSides.Items.Add(i); cbDiceSides2.Items.Add(i); } this.c = c; tbDiceAmount.Text = c.lastDiceAmount.ToString() ?? string.Empty; tbDiceAmount2.Text = c.lastDiceAmount2.ToString() ?? string.Empty; cbDiceSides.Text = c.lastDiceSide.ToString() ?? string.Empty; cbDiceSides2.Text = c.lastDiceSide2.ToString() ?? string.Empty; tbToHit.Text = c.lastToHit.ToString() ?? string.Empty; tbBonus.Text = c.lastBonus.ToString(); log = play.log; }
public void ShowLeaderBoardPanel(bool r) { if (r) { leaderboardWindow.SetActive(true); ShopButton.SetActive(false); BtnAvatar.SetActive(false); InfoButton.GetComponent <Button>().interactable = false; SettingsButton.GetComponent <Button>().interactable = false; AccountBtnIcon.GetComponent <Button>().interactable = false; LeaderButton.GetComponent <Button>().interactable = false; PlayScreen.GetComponentInChildren <Button>().interactable = false; Camera.GetComponent <CameraController>().enabled = false; } else { leaderboardWindow.SetActive(false); ShopButton.SetActive(true); BtnAvatar.SetActive(true); InfoButton.GetComponent <Button>().interactable = true; SettingsButton.GetComponent <Button>().interactable = true; PlayScreen.GetComponentInChildren <Button>().interactable = true; AccountBtnIcon.GetComponent <Button>().interactable = true; LeaderButton.GetComponent <Button>().interactable = true; Camera.GetComponent <CameraController>().enabled = true; } }
public PrepareSpells(PlayScreen playScreen, Character character) { InitializeComponent(); spellPrepIds = new List <int>(); db = new DbHandler(); this.play = playScreen; this.c = character; knownSpells = c.GetKnownSpells(); SpellPrepControl prep; foreach (Spell s in knownSpells) { s.SetPrepared(false); // Not adding cantrips, for they are always prepared. if (s.GetLevel() > 0) { prep = new SpellPrepControl(s); stackSpells.Children.Add(prep); } } int totalSpells = c.GetModifier(c.GetSpellMod()) + c.GetLevel(); if (totalSpells < 1) { totalSpells = 1; } lbPrep.Content = "Preparable Spells: " + totalSpells; }
/// <summary> /// Updates the pipe logic. /// </summary> public void Update() { if ((long)(DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond) - pipeSpawn > waitTime) { pipeSpawn = DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond; int widthBetween = FlappyBirdGame.Random.Next(100, 200); int heightOffsetDown = (widthBetween) * -1; Pipe downPipe = new Pipe(PipeDirection.DOWN, new Vector2(0, 0), new Rectangle(288, heightOffsetDown, 55, 321)); Pipe upPipe = new Pipe(PipeDirection.UP, new Vector2(0, 0), new Rectangle(288, 265 + (widthBetween / 2), 55, 321)); GameManager.GetGame().GetEntityManager().AddEntity(downPipe); GameManager.GetGame().GetEntityManager().AddEntity(upPipe); if (waitTime == 5000L) { waitTime = 2000L; } if (current == null) { current = downPipe; } } if (current != null && current.GetRectangle().X < 35) { Console.WriteLine(current.GetRectangle().X); current = null; GameManager.GetGame().GetFlappyBird().IncrementScore(); PlayScreen playScreen = (PlayScreen)GameManager.GetGame().GetGameScreen(); playScreen.GetPointSfx().Play(); } }
public void ShowAcountPanel(bool e) { if (e) { AcountPanel.SetActive(true); AccountButton.SetActive(false); InfoButton.SetActive(false); SettingsButton.SetActive(false); LeaderButton.SetActive(false); PlayScreen.SetActive(false); ShopButton.SetActive(false); BtnAvatar.SetActive(false); Camera.GetComponent <CameraController>().enabled = false; } else { AcountPanel.SetActive(false); AccountButton.SetActive(true); InfoButton.SetActive(true); SettingsButton.SetActive(true); LeaderButton.SetActive(true); ShopButton.SetActive(true); BtnAvatar.SetActive(true); PlayScreen.SetActive(true); Camera.GetComponent <CameraController>().enabled = true; } }
public Game1() { graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = screenWidth; graphics.PreferredBackBufferHeight = screenHeight; graphics.IsFullScreen = fullscreen; screenRectangle = new Rectangle(0, 0, screenWidth, screenHeight); Content.RootDirectory = "Content"; Sounds.loadSounds(Content); Components.Add(new InputHandler(this)); stateManager = new GameStateManager(this); Components.Add(stateManager); titleScreen = new TitleScreen(this, stateManager); playScreen = new PlayScreen(this, stateManager); levelSelect = new LevelSelect(this, stateManager); stateManager.ChangeState(titleScreen); }
public void ShowConfirm(bool y) { if (y) { ConfirmPanel.SetActive(true); ShopButton.SetActive(false); BtnAvatar.SetActive(false); InfoButton.GetComponent <Button>().interactable = false; SettingsButton.GetComponent <Button>().interactable = false; AccountBtnIcon.GetComponent <Button>().interactable = false; LeaderButton.GetComponent <Button>().interactable = false; PlayScreen.GetComponentInChildren <Button>().interactable = false; Camera.GetComponent <CameraController>().enabled = false; } else { ConfirmPanel.SetActive(false); ShopButton.SetActive(true); BtnAvatar.SetActive(true); InfoButton.GetComponent <Button>().interactable = true; SettingsButton.GetComponent <Button>().interactable = true; PlayScreen.GetComponentInChildren <Button>().interactable = true; AccountBtnIcon.GetComponent <Button>().interactable = true; LeaderButton.GetComponent <Button>().interactable = true; Camera.GetComponent <CameraController>().enabled = true; } }
public void ShowModesPage(bool y) { if (y) { PlayScreen.SetActive(false); InfoButton.SetActive(false); TextMeshHome.SetActive(false); LeaderButton.SetActive(false); SettingsButton.SetActive(false); AccountBtnIcon.SetActive(false); ShopButton.SetActive(false); BtnAvatar.SetActive(false); BackToHomeButton.SetActive(true); ModesPage.SetActive(true); } else { BackToHomeButton.SetActive(false); ModesPage.SetActive(false); PlayScreen.SetActive(true); InfoButton.SetActive(true); TextMeshHome.SetActive(true); LeaderButton.SetActive(true); SettingsButton.SetActive(true); AccountBtnIcon.SetActive(true); ShopButton.SetActive(true); BtnAvatar.SetActive(true); } }
internal void ChangeScreen(PlayScreen playScreens) { m_GameScreen = playScreens; m_GameScreen.Add(this); m_IsDying = false; m_BulletsCounter = 0; }
// Use this for initialization void Start() { anim = GetComponent <Animator>(); playerMovementsScript = GameObject.Find("Player").GetComponent <PlayerMovement>(); screenScript = GameObject.Find("Screen").GetComponent <PlayScreen>(); persistentDataScript = GameObject.Find("PersistentData").GetComponent <PersistentData>(); teleportationStone.setInteractable(false); }
public MoneyManager(Character c, PlayScreen play) { this.c = c; this.play = play; setting = "PLAY"; Init(); }
public AddNumber(PlayScreen play, string setting) { InitializeComponent(); this.play = play; // If healing use "HEAL" // If getting damage use "DAMAGE" // If casting at higher level, use "SPELL" this.setting = setting; }
/// <summary> /// Constructs a new camera. /// </summary> /// <param name="game">Game that this camera belongs to.</param> /// <param name="position">Initial position of the camera.</param> /// <param name="target">Position of the target</param> /// <param name="speed">Initial movement speed of the camera.</param> public Camera(PlayScreen ps, Vector3 position, Vector3 target, float speed) { Ps = ps; Position = position; Speed = speed; //frustum ProjectionMatrix = Matrix.CreatePerspectiveFieldOfView(MathHelper.PiOver4, 4f / 3f, .1f, 10000.0f); WorldMatrix = Matrix.CreateWorld(Vector3.Zero, target - Position, Vector3.Up); ViewMatrix = Matrix.CreateLookAt(Position, target, Vector3.Up); }
/// <summary> /// Constructs a new DoodleJumpGame instance. /// </summary> public FlappyBirdGame() { Content.RootDirectory = "Content"; graphics = new GraphicsDeviceManager(this); entityManager = new EntityManager(); menuScreen = new MenuScreen(this); playScreen = new PlayScreen(this); highscoreManager = new HighscoreManager(); Console.WriteLine("Created new Flappy Bird Game"); }
private static void PlayScreen() { // clear current childrens Global.CurrentScreen.Children.Clear(); _playScreen = new PlayScreen(_controller, 110, 25); _playScreen.Position = new Point(2, 1); // Set our new console as the thing to render and process Global.CurrentScreen.Children.Add(_playScreen); }
public SpaceInvadersGame() { Content.RootDirectory = "Content"; LevelTransitionScreen levelTransitionScreen = new LevelTransitionScreen(this); PlayScreen playScreen = new PlayScreen(levelTransitionScreen, this); ScreensManager screensManager = new ScreensManager(this); screensManager.Push(new GameOverScreen(playScreen, this)); screensManager.Push(playScreen); screensManager.Push(levelTransitionScreen); screensManager.SetCurrentScreen(new WelcomeScreen(this)); this.IsMouseVisible = true; }
public void btnStartGame_Click(object sender, EventArgs e) { PlayScreen ps = new PlayScreen(_graphics); ps.Initialize(); ps.LoadContent(_content); this.ScreenManager.Add(ps); /*TestScreen ts = new TestScreen(_graphics); * ts.Initialize(); * ts.LoadContent(_content); * this.ScreenManager.Add(ts);*/ }
public WeaponControl(BattleScribe.Classes.Items.Weapon w, PlayScreen play, Character c) { InitializeComponent(); this.play = play; this.w = w; this.c = c; this.standardBackground = this.Background; lbName.Content = w.GetName(); string damageDisplay = string.Empty; if (w.GetDamage() != "0") { damageDisplay += w.GetDamage(); } if (w.GetDamage2() != "0") { damageDisplay += " + " + w.GetDamage2(); } if (w.GetBonusDamage() != 0) { damageDisplay += " + " + w.GetBonusDamage(); } lbDamage.Content = damageDisplay; //lbDamageType.Content = w.GetBaseDamageType(); mod = w.GetModifier(); if (mod == "FIN") { int STR = c.GetModifier("STR"); int DEX = c.GetModifier("DEX"); if (STR >= DEX) { mod = "STR"; } else { mod = "DEX"; } } toHit = c.GetModifier(mod) + c.GetProfiencyBonus(); lbToHit.Content = "Hit: " + toHit.ToString(); }
protected override void Initialize() { TSInputHandler.Initialize(); //startScreen = new StartScreen(graphics); //startScreen.Initialize(); playScreen = new PlayScreen(graphics); playScreen.Initialize(); screenManager = new TSScreenManager(this); //screenManager.Add(startScreen); screenManager.Add(playScreen); base.Initialize(); }
public RollSkillScreen(Character c, PlayScreen play, bool stealthDis) { InitializeComponent(); this.c = c; SkillControl skill; this.p = play; this.stealthDis = stealthDis; foreach (string s in c.SkillsList()) { skill = new SkillControl(s, c.GetModifier(s), this); skill.lbSkill.Content = s; stackSkills.Children.Add(skill); } }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); UniversalVariables.spriteBatch = spriteBatch; UniversalVariables.content = Content; UniversalVariables.graphics = graphics; /// //Remove Content and Graphics references /// manager = new ScreenManager(); scrn = new PlayScreen(manager); manager.Add(scrn); scrn.IsActive = true; manager.Initialize(); // TODO: use this.Content to load your game content here manager.LoadContent(); }
/// <summary> /// Creates a new StaticModel. /// </summary> /// <param name="model">Graphical representation to use for the entity.</param> /// <param name="transform">Base transformation to apply to the model before moving to the entity.</param> /// <param name="game">Game to which this component will belong.</param> public StaticModel(Model model, Matrix transform, Game game, PlayScreen ps) : base(game) { this.Enabled = false; this.Visible = false; this.model = model; this.Transform = transform; this.ps = ps; //Collect any bone transformations in the model itself. //The default cube model doesn't have any, but this allows the StaticModel to work with more complicated shapes. boneTransforms = new Matrix[model.Bones.Count]; foreach (ModelMesh mesh in model.Meshes) { foreach (BasicEffect effect in mesh.Effects) { effect.EnableDefaultLighting(); } } }
public override void InitializeMembers() { // Defining Variables var startScreen = new StartScreen(this); var playScreen = new PlayScreen(this); // Defining Properties Screens = new GameScreen[] { startScreen, playScreen }; // Initializing Screens foreach (var screen in Screens) { screen.InitializeMembers(); } // SetGameScreen <PlayScreen>(); }
/// <summary> /// The update logic of the flappy bird. /// </summary> /// <param name="gameTime"></param> public override void Update(GameTime gameTime) { if (IsDead()) { if (!hitSoundPlayed) { hitSoundPlayed = true; PlayScreen playScreen = (PlayScreen)GameManager.GetGame().GetGameScreen(); playScreen.GetHitSfx().Play(); } return; } if (hitPipe) { if (!hitSoundPlayed) { hitSoundPlayed = true; PlayScreen playScreen = (PlayScreen)GameManager.GetGame().GetGameScreen(); playScreen.GetHitSfx().Play(); } location.Y += 10; return; } CheckCollision(); if ((long)(DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond) - flapChange > FLAP_SPEED) { flapChange = DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond; flapIndex++; if (flapIndex == 3) { flapIndex = 0; } } Vector2 l = location; physics.Calculate(ref l); location = l; rectangle.X = (int)location.X; rectangle.Y = (int)location.Y; }
/// <summary> /// Checks if the flappy bird is dead. /// </summary> /// <returns></returns> public bool IsDead() { Pipe pipe = GameManager.GetGame().GetEntityManager().getPipeManager().GetPipe(); bool abovePipe = location.Y < 0 && (pipe != null && pipe.GetRectangle().X <= GetRectangle().X); if (location.Y >= 375 || abovePipe) { if (abovePipe) { hitPipe = true; } if (!gameOverSoundPlayed) { gameOverSoundPlayed = true; PlayScreen playScreen = (PlayScreen)GameManager.GetGame().GetGameScreen(); playScreen.GetDieSfx().Play(); GameManager.GetGame().GetHighscoreManager().AddScore(score); } return(true); } return(false); }
public Engine() { graphics = new GraphicsDeviceManager(this); balanceBoard = new Wiimote(); graphics.PreferredBackBufferHeight = 720; graphics.PreferredBackBufferWidth = 1000; graphics.ToggleFullScreen(); Content.RootDirectory = "Content"; usingBalanceBoard = false; balanceBoards = new WiimoteCollection(); //old //level = new PlayScreen(this,balanceBoard); level = new PlayScreen(this, balanceBoards); //old //menu = new Menu(this, balanceBoard); menu = new Menu(this, balanceBoards); saveScore = new SaveScore(this); this.Components.Add(menu); this.Components.Add(saveScore); this.Components.Add(level); status = 0; }
public void InfoPage(bool y) { if (y) { PlayScreen.SetActive(false); InfoButton.SetActive(false); ShopButton.SetActive(false); BtnAvatar.SetActive(false); BackToHomeButton.SetActive(true); InfoPanel.SetActive(true); TextMeshHome.SetActive(false); } else { PlayScreen.SetActive(true); InfoButton.SetActive(true); ShopButton.SetActive(true); BtnAvatar.SetActive(true); BackToHomeButton.SetActive(false); InfoPanel.SetActive(false); TextMeshHome.SetActive(true); } }
//This event fires when the Controller detect screen is returning control back to the main game class public void HomeScreenEvent(object obj, EventArgs e) { //Switch to the title screen, the Controller detect screen is finished being displayed if ((double)obj == Game1.PLAY) { Game1.MENU_SOUND_INSTANCE.Stop(); mPlayScreen = new PlayScreen(this.Content, this.GraphicsDevice, new EventHandler(PlayScreenEvent)); mCurrentScreen = mPlayScreen; } else if ((double)obj == Game1.ABOUT) { mCurrentScreen = mAboutScreen; } else if ((double)obj == Game1.HOW_TO_PLAY) { mCurrentScreen = mHelpScreen; } else if ((double)obj == Game1.EXIT) { this.Exit(); } }
public Ship(Game i_InvadersGame, Vector2 i_Delta, PlayerIndex i_PlayerIndex, PlayScreen i_PlayScreens) : this(((IGameManager)i_InvadersGame.Services.GetService(typeof(IGameManager))).GetAssetByPlayerIndex((int)i_PlayerIndex), i_InvadersGame, i_Delta, i_PlayerIndex, i_PlayScreens) { }
public Ship(string i_AssetName, Game i_InvadersGame, Vector2 i_Delta, PlayerIndex i_PlayerIndex, PlayScreen i_PlayScreens) : base(i_AssetName, i_InvadersGame, i_Delta) { m_TintColor = Color.White; m_ScoreValue = k_ShipScoreValue; r_PlayerIndex = i_PlayerIndex; m_ShootAvailble = true; i_PlayScreens.Add(r_ShootingMachine = new ShootingMachine(i_InvadersGame, k_MaxBulletsOnScreen, Enums.eShooter.Ship, k_GunShootAsset)); GameManager.LoadPlayerControls(i_PlayerIndex, out m_Leftkey, out m_Rightkey, out m_Shootingkey, out m_MouseMode); }
public ScreenOverlayManager(Game game, PlayScreen playscreen) : base(game) { this.playScreen = playscreen; // TODO: Construct any child components here }