// Update is called once per frame
 void Update()
 {
     if (SceneManager.GetActiveScene().name == "JeopardyScene")
     {
         playerInstance = null;
         Destroy(gameObject);
     }
 }
 void Awake()
 {
     DontDestroyOnLoad(this);
     if (playerInstance == null)
     {
         playerInstance = this;
     }
     else
     {
         Destroy(gameObject);
     }
 }