public void Death() { Debug.Log("code in OK"); Debug.Log("EnemyState.Die :" + EnemyState.Die); ES = EnemyState.Die; anim.SetTrigger("Die"); Speed = 0; GUI_Pivot.gameObject.SetActive(false); audio.clip = Death_Sound; audio.Play(); PlayManager PM = GameObject.Find("PlayManager").GetComponent <PlayManager>(); PM.EnemyDie(); //PlayManager dwpm = new PlayManager(); //dwpm.EnemyDie(); Player.GetComponent <PlayManager>().EnemyDie(); }