public override void Reset()
        {
            transformRotation = new FsmGameObject {
                UseVariable = true
            };
            vectorRotation = new FsmVector3 {
                UseVariable = true
            };
            time  = 1f;
            space = Space.World;

            updateCall = PlayMakerUpdateCallType.Update;
        }
예제 #2
0
        public override void Reset()
        {
            transformPosition = new FsmGameObject {
                UseVariable = true
            };
            vectorPosition = new FsmVector3 {
                UseVariable = true
            };
            time         = 1f;
            space        = Space.World;
            orientToPath = new FsmBool {
                Value = true
            };
            lookAtObject = new FsmGameObject {
                UseVariable = true
            };
            lookAtVector = new FsmVector3 {
                UseVariable = true
            };
            lookTime = 0f;
            axis     = iTweenFsmAction.AxisRestriction.none;

            updateCall = PlayMakerUpdateCallType.Update;
        }
        public override void Reset()
        {
            transformPosition = new FsmGameObject { UseVariable = true};
            vectorPosition = new FsmVector3 { UseVariable = true };
            time = 1f;
            space = Space.World;
            orientToPath = new FsmBool { Value = true };
            lookAtObject = new FsmGameObject { UseVariable = true};
            lookAtVector = new FsmVector3 { UseVariable = true };
            lookTime = 0f;
            axis = iTweenFsmAction.AxisRestriction.none;

            updateCall = PlayMakerUpdateCallType.Update;
        }
        public override void Reset()
        {
            transformRotation = new FsmGameObject { UseVariable = true};
            vectorRotation = new FsmVector3 { UseVariable = true };
            time = 1f;
            space = Space.World;

            updateCall = PlayMakerUpdateCallType.Update;
        }