public override void Reset() { transformRotation = new FsmGameObject { UseVariable = true }; vectorRotation = new FsmVector3 { UseVariable = true }; time = 1f; space = Space.World; updateCall = PlayMakerUpdateCallType.Update; }
public override void Reset() { transformPosition = new FsmGameObject { UseVariable = true }; vectorPosition = new FsmVector3 { UseVariable = true }; time = 1f; space = Space.World; orientToPath = new FsmBool { Value = true }; lookAtObject = new FsmGameObject { UseVariable = true }; lookAtVector = new FsmVector3 { UseVariable = true }; lookTime = 0f; axis = iTweenFsmAction.AxisRestriction.none; updateCall = PlayMakerUpdateCallType.Update; }
public override void Reset() { transformPosition = new FsmGameObject { UseVariable = true}; vectorPosition = new FsmVector3 { UseVariable = true }; time = 1f; space = Space.World; orientToPath = new FsmBool { Value = true }; lookAtObject = new FsmGameObject { UseVariable = true}; lookAtVector = new FsmVector3 { UseVariable = true }; lookTime = 0f; axis = iTweenFsmAction.AxisRestriction.none; updateCall = PlayMakerUpdateCallType.Update; }
public override void Reset() { transformRotation = new FsmGameObject { UseVariable = true}; vectorRotation = new FsmVector3 { UseVariable = true }; time = 1f; space = Space.World; updateCall = PlayMakerUpdateCallType.Update; }