예제 #1
0
		public override void Reset()
		{
			trigger =  PlayMakerUnity2d.Trigger2DType.OnTriggerEnter2D;
			collideTag = new FsmString(){UseVariable=true};
			sendEvent = null;
			storeCollider = null;
		}
예제 #2
0
 public override void Reset()
 {
     trigger    = PlayMakerUnity2d.Trigger2DType.OnTriggerEnter2D;
     collideTag = new FsmString()
     {
         UseVariable = true
     };
     sendEvent     = null;
     storeCollider = null;
 }