public override void Reset() { trigger = PlayMakerUnity2d.Trigger2DType.OnTriggerEnter2D; collideTag = new FsmString(){UseVariable=true}; sendEvent = null; storeCollider = null; }
public override void Reset() { trigger = PlayMakerUnity2d.Trigger2DType.OnTriggerEnter2D; collideTag = new FsmString() { UseVariable = true }; sendEvent = null; storeCollider = null; }