private void GetProxyComponent() { cachedProxy = null; var source = gameObject.GameObject.Value; if (source == null) { return; } switch (trigger) { case Trigger2DType.OnTriggerEnter2D: cachedProxy = PlayMakerFSM.GetEventHandlerComponent <PlayMakerTriggerEnter2D>(source); break; case Trigger2DType.OnTriggerStay2D: cachedProxy = PlayMakerFSM.GetEventHandlerComponent <PlayMakerTriggerStay2D>(source); break; case Trigger2DType.OnTriggerExit2D: cachedProxy = PlayMakerFSM.GetEventHandlerComponent <PlayMakerTriggerExit2D>(source); break; } }
private void GetProxyComponent() { cachedProxy = null; var source = gameObject.GameObject.Value; if (source == null) { return; } switch (collision) { case Collision2DType.OnCollisionEnter2D: cachedProxy = PlayMakerFSM.GetEventHandlerComponent <PlayMakerCollisionEnter2D>(source); break; case Collision2DType.OnCollisionStay2D: cachedProxy = PlayMakerFSM.GetEventHandlerComponent <PlayMakerCollisionStay2D>(source); break; case Collision2DType.OnCollisionExit2D: cachedProxy = PlayMakerFSM.GetEventHandlerComponent <PlayMakerCollisionExit2D>(source); break; case Collision2DType.OnParticleCollision: cachedProxy = PlayMakerFSM.GetEventHandlerComponent <PlayMakerParticleCollision>(source); break; } }
private void GetProxyComponent() { cachedEnterProxy = null; cachedExitProxy = null; var source = gameObject.GameObject.Value; if (source == null) { return; } cachedEnterProxy = PlayMakerFSM.GetEventHandlerComponent <PlayMakerTriggerEnter>(source); cachedExitProxy = PlayMakerFSM.GetEventHandlerComponent <PlayMakerTriggerExit>(source); }