public static void DefinePM2() { PlayMakerDefines.AddScriptingDefineSymbolToAllTargets("PM2"); }
static PlayMakerUtilsDefines() { PlayMakerDefines.AddScriptingDefineSymbolToAllTargets("PLAYMAKER_UTILS"); PlayMakerDefines.AddScriptingDefineSymbolToAllTargets("PLAYMAKER_UTILS_1_4_OR_NEWER"); }